Ahh, right. One thing that works for me, and this is only something I started doing very recently, but it helps a TON, so I have no idea why I never did it before.. is to place a white blob, arrow or perpendicular line in the general "location" or just directional location (think directional light in a game) on the image…
ruz: what do you use for your cloth bake? vig: love the proportions, really nice compressor helix: the sword is really great, what a nice idea! ok went on with this i changed the basic layout of her underlying longsleeve, added the sleeves at her hands as well, still all just blocked, will add the cut/seams and buttons in…
Your textures need a lot of work. I'm not seeing wood end at the ends of planks etc, and you've got a veins running in the wrong direction. For instance, on the chair legs you've got = horizontal veins while they should be || vertical. Carpenters make furniture so the veins run along the longest side, because that's the…
MaD: Cylinders hold up pretty well under lower polygon counts, and you can always save shit-tons of tris on them. I usually make mine 5-sided, which is the lowest really cylindrical equivalent, and optimise to 3-sided if need be. edit: also, collapsing the inside of a bend usually doesn't make much of a different to the…
really nice work guys, some great hard surface stuff adamlewis - that looks awesome adam, very nice pore detail jacquechoi - cool character jacque notorious p.i.g - great train! Vitor - very nice character, render looks great, just like a toy marshallbanana - i like the designs, i would paint some more shadow in there and…
@Prolow You sure you're finished texturing? The skeleton is rather flat... You've got the team style looking pretty ace, little to comment on that. The only thing I'd suggest is giving the mesh a less red gray, instead using more yellow or blue even. Currently, the whole has a warm feel to it, and it needs some cooler…
Yamo: also wanted to say I love your take on the Doom guy. If you can capture the meathead proportions of the classic end screen (middle left of your refs) I'll be really impressed. We've seen a few close to faithful renditions of that version but I'd be really stoked to see it fully executed on. Nice work, keep it up.…