That technique has been in the wiki for a while now. There seems to be problems getting it to bake correctly depending on the application, and having used it on several objects myself I would say its usefulness depends entirely on the mesh you're modeling. Cubes are great, even joining together two cylinders and other…
@Elphobos This thread is full of examples of subdivision modeling strategies so it's worth taking some time to skim through the pages and look at how other artists have created similar shapes. If there's an issue that's particularly difficult then post some images of the model in wire frame and subdivision preview mode.…
Hello everyone, I'm fairly new to modelling and as you would expect, I'm finding struggles with things that may appear to be rather easy to solve (at least I hope so). Regardless, I'm asking for your help so I can overcome these headaches that I just can't figure out. In this example, I've laid down a surface (green mesh)…
@iacdxb Start by blocking out the shapes to determine how many segments the arch will need to match the intersections with the vertical gussets. This dumpster looks like it's mostly welded plate and square tubing. The individual parts could be modeled separately or combined into simplified sub-assemblies. Since there's a…
@ralphykwix It depends on what the mesh is for and if there are any shading or normal errors. If it's a low poly model then there's a lot of loops that could be removed to optimize the mesh. If it's a high poly model then the edge flow could be optimized for cleaner subdivision and easier editing. A few things to consider:…
@Tosyk When searching this thread there isn't always a direct copy of any specific shape but there are often examples of similar shapes and similar smoothing artifacts. Looking at how other artists solved similar problems can help inform which topology strategy would work to resolve a specific mesh smoothing problem. The…
Oh cryrid, I'm sorry. Edited, fixed, hopefully. Sometimes I get lost in my head. Drowning trying to learn 3D. hopefully this makes sense: Okay, so for example: THIS IS WHAT I THINK THE MESH IS TRYING TO TELL ME: Orange: The support loop around the joint is uneven. The lighting in the render matches this decision perfectly.…
@ApachEsH For general subdivision modeling: if a mesh holds its shape, is easy to work with and subdivides cleanly then it should be fine. One way to validate topology and mesh flow strategies is to test it out using subdivision preview and a reflective material. Rotate around the shape in the view port and look for…
Hi, This is my first post on forum, so hi! I`m working with 3D software for a lot of years now, but I only did some packaging related stuff. But for some time I want to learn new things and start creating more creative artworks. I know that I will be never professional modeller, I`m not even trying to be, as I work in…
Hey @DeathstrokeFTW , Nice job! You've got the primary form down! and it looks like you are beginning to work on the secondary level of detail. I am a maya guy, so I am not sure if 3Ds Max has an edge loop tool. If so, My recommendation would be to add more polygons where you need it (i.e using edge loops and extrudes)…