Pass 2 WIP on sculpt. More refined shapes have been added. (There's still a long way to go on sculpting and texturing.) Anyway, my goal this time will be to go wild on colors and be less monochromatic from my other work. I also really want to go in and detail/refine his entire body much farther. He's going to be PBR…
I finally finished up a video for the Nature Scene. I think it's a pretty good representation of all of the features and cool things that can be done with the environment and the pack itself. I hope you guys like it! Checkout the thread for the rest of the screenshots and soon to come Material/Texture Screenshots and WIP…
[This post has been moderated. Larger than 1000 pixels, PNG format. Please read the first post, top of each page] https://us.v-cdn.net/5021068/uploads/editor/38/kwgpvy1zccvc.png Made In Unreal Engine 4. Reworking the lighting elements of this guy. More to come! Polycount…
Texture wip of a new outfit I am doing for Eastshade. Not much more to go on this, but I felt like sharing it whit someone as is. Let me know what you think. https://us.v-cdn.net/5021068/uploads/editor/3b/7bfi61s95wab.png https://us.v-cdn.net/5021068/uploads/editor/ik/xgsc9cpj4es0.png [This post has been moderated. Larger…
So i worked on creating water ripple effect without using water planes. I used couple of tutorials as the base to understand how the ripples would react on the surface . After following the tutorials I made more mathematical calculations to get a better feel of the ripples and made them interactive with the player as it…
[This post has been moderated. Larger than 1000 pixels. Please read the first post, top of each page] Hi guys. I want to share my latest work <<Pirate Cannon>> C&C are welcome. You can follow the progress here: http://polycount.com/discussion/192487/wip-pirate-ship-cannon-3d#latest More Images in my Artstation portfolio…
Hey Polycount! Some great work here on WAYWO as always. I wanted to share my WIP I've been working on as well. Currently in the high poly stage of a Defender and it's getting to a point where it looks like a whole vehicle. Still have parts to make before the high poly is finished but I would always appreciate some feedback…
https://us.v-cdn.net/5021068/uploads/editor/zu/fvzqplipynr5.jpg [This post has been moderated. Over 1000 pixels. Please read the first post, top of each page] I recently finished off this handpainted pumpkin scene for a fun weeklong project I'm also working on a sci-fi wizard project, however, I wasn't sure how to post it…
A few days ago I uploaded model on facebook. I got feedback on that anatomy of the model is not good. But without specifics. Mostly feedback focused on the pelvis. I think it was because of the lighting in the pictures. Which did not give enough readability of forms. I uploaded model on sketchfab. Please look at it and…
[ 1 mb png has been recompressed. please read thread rules, thanks. - mod ] Hi All :) Some WIP renders/composites of a creature-a-day project. I've recently bought a Wacom MobileStudio Pro so I can fit in time for sculpting on the train to work and in the evenings (sitting at a desk when I get in is the last thing I want…