sup polycount! @Optinium that's looking great! Love the detail on the armour. So I've been working on this for a while now, recently got to a point where I can start working on the final textures, here's an image of my current progress more images and wip shots can be found in my thread…
[This post has been moderated. Please read the first post, top of each page] This is SUPPOSE to be a quick warm-up asymmetry sculpt. . . aaaand I ended up finishing the whole piece, surprisingly just less than a day. its based on the legendary Renamon of Karabiner's illustration.…
My Latest Project for my portfolio, just did most of t he texturing baking today. I Sculpted it all from scratch using "Sculptris" and then using Blender instead of XNormal to bake, it has 3000 tris / 1600 verts . I am currently trying to get my frelance career off the ground so if you like my work dont hesitate to contact…
@DOUWANNAYIVO I absolutely love that grip, my kind of stuff, looks amazing! How much of the detail is modelled and how much normal mapped? Just finished this new CS:GO skin and made my first ever renders in Substance Painter: More info on this project and pictures of a couple of other recent skins I made can be found in my…
Just wrapped up this Heracles sculpt I've did. looking for C&C here for future improvement if you have some time to spare http://polycount.com/discussion/193856/young-heracles-hercules-inspired-by-renaissance-baroque-aesthetic#latest https://us.v-cdn.net/5021068/uploads/editor/qp/vjw6f2dk5i92.jpg [This post has been…
Update to my Miss Fortune entry for the Riot contest-- looking for a little advice in my thread for this current image. I did a quick concept to get the ball rolling with the over-all theme, but I moved away from it a little w/ this block-in-- are the stone pillars too much?-- let me know what ya think. thank you.…
[This post has been moderated. Larger than 1000 pixels, PNG format. Please read the first post, top of each page] https://us.v-cdn.net/5021068/uploads/editor/38/kwgpvy1zccvc.png Made In Unreal Engine 4. Reworking the lighting elements of this guy. More to come! Polycount…
This is a project I worked on for my spring semester at school. I basically had free reigns on the assignment and was able to create anything I liked. I wanted to create an Unreal environment that was more open, and would give me the opportunity to work more with Substance Designer. The scene is based on a concept by…
hello here is a small prop I made to practice based on a concept I found in the wonderful artbook ''the art of Deus Ex universe'' I'm not sure who did the concept as it's not specified on the pages who did what. However Here is the link to the concept : http://i.imgur.com/CTkRRkJ.jpg Any critiques and comments are more…
I spontaneously recorded video. Subdivision modelling the head of the mace in 3d with my comments. Sorry comments are only in Russian. Video realtime, maybe in the future I will remount it more shortly. If you have questions or wishes, please write. Subscribe, likes, repost are welcome. I hope you enjoy it. You can leave…