Thank God, I was able to contribute 3D modeling for 2 Disneyland Shanghai parade floats. More surprisingly, they are original designs of my old highschool drama teacher's husband who I didn't think I'd be working with that soon, lol. Small, small world as they've said multiple times. Only allowed to show the public images…
I finally managed to texture up my Robin Hood Villain concepted by Javier Burgos. My goal was to learn how to better blend stylized hand painting with PBR material/shader setup. Rendered in Toolbag. Link to artstation post and toolbag viewer here http://www.artstation.com/artwork/3eoZY (oversize image disabled by…
(trying not to break pc image rules again) and made some small changes High res and Schematic view on Artstation: https://www.artstation.com/artwork/N2lBd Quick Orbital Particle Beam defensive grid. Trying to make like concept art and less so like 3d art. Practice speed and stuff as well as trying to follow inspiration…
@Tits and @tda This might interest you guys then :proud: Lazy Save 1.2 is up. Now includes options for all supported image types (JPG/PNG/TGA/TIFF) so users can select it instead of having a "black box" 1.2 also includes resizing (with your choice of resampler) I hope people enjoy it.…
Hello everyone, first time post. Please let me know if I am in the incorrect place to post my WIP's. I am currently working on sculpting a character from concept. The concept is provided within my images. The name and artstation link are provided as well. Any feedback and critiques would be great. I really want to try to…
After all this bloodshed this month all I could was this. Was inspired by a Tokisaki Kurumi fanart I found on the net. Also kudos to Maika Sozo for helping. Thread: http://polycount.com/discussion/167308/nemesis Also this is probably the last piece before I move to Tokyo, and after that probably won't have the time for…
I made this work in my free time. You can see the concept down, unfortunately I did not find the author's name, if you know please tell me so you can give the due credits. – Maya and Zbrush to modeling and uvs. – SubstancePainter and Photoshop for textures. – Marmoset and iray for test render. Polycount: 90k Tri. Texture…
Hey first time posting here. So i've been working back and forth on my likeness sculpt of Charlize Theron "Furiosa" from the Mad Max movie. I'm making a low poly game character of this alongside. Please feel free to comment and critique my work if you find it constructive. Thanks on beforehand! :) (oversize image disabled…
Wanted to show some of the process of making these Critters if anyone has any questions on knowing more feel free to ask! There are 3 other videos on my Youtube channel that go very in depth on how I work. While I think the design and final image of the creature bust isn't very good IMOthe stuff I say during the vids are…
Hi all. That's my latest personal project. Sculpted in Zbrush, modeled in Maya, textured in Substance Painter and rendered in V-Ray. Fur work: head hair and braids - Zbrush fibermesh with nHair, other fur - X-Gen (maya). artstation (high rez): https://www.artstation.com/artwork/wv5EY Thanks for watching, hope you like it!!…