nostalgia! So good to see a thread like this. Hoping to see a lot of old polycounters post in here with their magic. I was really liking hand painted stuff then rnoaml maps came into the scene and ruined everything! here are some of mine from days gone by: and lastly some anime, non dragonball z
It's been long time since post something here, but want to share my recent hand painted character, if anyone have some critics would love to hear. I also have marmoset viewer and little breakdown in my artstation if anyone want to check it out https://www.artstation.com/artwork/LWlw0
@Fenyce Oooo, its soo pretty! i love how u painted leaves and bark! lovely ! Tiny question, Does anyone here have any hand painted stylized ( wow-ish) metal tutorial? I need it in my life, im struggling a lot with painting stylized metal xD
Nice work everyone, so much cool stuff in here. I just finished part 2 of the Space Golem Bust series. I'll be going over my process for hand painting textures for various materials such as rock, metal, glows and plastic in 3DCoat. Thanks for checking it out! https://gumroad.com/turpedo
This threads great i would really like some help my hand painted stuff sucks would love some tips/critiques on this i threw the whole texture together tonight just as a block in kind of but its muddy as and looks gross and i suck at colours HALP haha great work in here.
This was a character asset I worked on for a technical test at the beginning of the year, sort of forgot I had it so thought I might as well show it off! First proper attempt to do hand painted textures, I was under massive time constraints with this so the textures on the face are less than beautiful lol model
For this hand painted prop study I used a concept by Julio Nicoletti. I'm fairly happy with how I painted it, but I wonder how my topology is, as I have no work experience. Should I have taken the tris a lot lower? I'm wondering what the standard mobile poly count is nowadays.
Hey guys! For over 2 months I’ve been working on a project to create my very own hand painted low poly asset pack. I can now announce that I have achieved that goal! Check out the full project here: https://www.artstation.com/artwork/Wwz5Q model Cheers, Allen
I`ll plonk my freshly forged weapon in here too if you don`t mind :) model more shots at: https://www.artstation.com/zoltanh/albums/634108 dev thread: http://polycount.com/discussion/198626/gorehowl-a-hand-painted-personal-take-on-the-hellscreams-fav-toy-low-poly-weapon#latest
Hello everyone, I'm new here and I'm also new to low-poly modeling and hand painted textures.. My first tool/weapon I've done in blender and texture done in photoshop I'd appreciate feedback and some tips! And if anyone knows a good tutorial that could help please let me know :)