Hey I was wondering if anyone could help me out with a model im working on. Its a helmet and a surcoat for omniknight. Everything is done but ive been stuck on compiling for days. Im new to the valve stuff (mdls, compiling etc) and i cant seem to find any guides that really explain how it works. So, im stuck on compiling…
3,700 votes, out of 45,000 views. A huge part of that vote count is how long it's been sitting in the top 1-3 spots, because anyone that goes to launch dota 2 from steam will see it in the window and potentially click on it. Also I'm fairly sure we determined early on it was definitely getting heavy traffic directed to it…
Which is why I don't understand everyone's obsession with making wards unique to one hero. For support heroes and the like I can understand, because if a player likes that hero and wants something that matches that hero it works. If I can add, wards are not hero bound, they are account bound, you can't have a ward set for…
i might not be an experienced 3D artist,but i do pack lots of hours on dota1 and 2. Now,there is another thing with wards,u gotta keep in mind the frenquency of usage by certain heroes. Even though wards are reserved for supps,carries still do get them in pubs,since motto there is 'every man for himself'.Thats why u can…
My view on this is like so: 1. Reddit and communication in general - it was always like this. They will most likely read it, think about it, implement changes when necessary, but will never give you straight answer. 2. Custom stuff - for me this is a positive change. Valve never allowed officially to work on…
Some of our friends here have serious text comprehension issues. I didn't blame anyone for fooling me (as I said before I am participating in this event) and also I didn't say don't produce good quality items(please do so, I'll decompile your models and learn from them) and also I didn't say to not keep your works as…
Maybe i'll go for half way, not much emotion in the nose anyway. (as stated very preliminary texturing and modeling) Axe had a lot of armor sets covering his face but i dunno, so early in this custom asset thing it's hard to tell what's acceptable and what isn't. It's easy to find out what fans want, valve... not so much.…
I'm currently working on a courier for the first time and I have a couple questions about where I'm at in the process if anyone would be kind enough to share some wisdom... So I just did all my bakes and I'll be texturing very shortly, but out of curiosity and the need to look ahead I checked out the import courier section…
hey! first of all welcome! glad to know that polycount influenced you to start actually is a pretty good item that you starting with but i have some suggestions In dota,sometimes less is more, specially when you go over texture details. like the one you have the swords guard. When you render it looks nice but maybe in game…
@mihalceanu you have good eye, it was made exactly as you said. Anyway I have made a quick wip for anyone interested :) 1. made a line that will be the shape of sleeve end 2,3. Use drag-rect brush with 2 custom made alphas (big and small sort of flames_ 4. removed the line and sharpened alpha with couple of ctrl+alt+click…