If you have not gotten familiar with modularity I guess take a look here; http://wiki.polycount.com/CategoryEnvironmentModularity?highlight=%28\bCategoryEnvironment\b%29 Looking at your ref you could get away with having your spire mostly unqiue (still using smaller modular chunks) and the dome. The other buildings however…
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for mid-level freelance 3D artists experienced in creating stylized hand-painted armors for a stylized MMORPG project. Texture quality level and art direction is similar to WoW. Project Style * Stylized MMORPG * Hand-painted…
its not one mesh, its a modular building built from 30 meshes. I exported the building model as a t3d file and then re-imported it back into my main scene. This time however I noticed that it also brought in a package with the same name as the t3D file - one that I deleted last time without looking at as I thought it was…
https://www.unrealengine.com/marketplace/modular-sci-fi-corridor-b This package will allow you to quickly and easily create a variety of Sci Fi Corridors. Ideal for first and third person games. Flexible master material allows you to customize PBR values & colors to achieve the specific look you desire. Personalize your…
In that case, I'd built the sides and duplicate it as it seems you can reuse it modular wise...and build the top floor separately with its own texture... The one before doesn't really qualify as a building either...it resembled more of a column of some sort with the repeated textures and all.
Hello, everyone. I've chosen Krzysztof Maziarz's( https://www.artstation.com/krzymsky ) concept art to practice on making modular assets and learn how to use substance designer. I was hoping to improve my skills more overall in modeling, texturing, and lighting. This project will be a portfolio piece. Right now, I'm…
Hello, I am looking for a concept artist to help me get the ball rolling on a personal game project. I am looking for someone who can concept simple modular robots and machines. They do not have to be stylized or fancy, in fact having them grounded in realistic and functional design is most desired. When I say modular I…
Hey guys, I am working on a project that involves building among others modern suburban houses ( just exterior). I am wondering if there isn't a smarter way to do. It takes me about a day worth of work to get done one. I would like to create some modular parts in order to be able to build more houses faster and to have…
I separated the image first so I can get a full breakdown in terms of terrain and textures for the temple: [IMG][/img] Then, blocked out major material groups in max: [IMG][/img] For this, I'll be using Unity Building: - The roof: that really is just made of two parts - the middle parts and the ends - I'll see how far I…
Breakdown the repeating structures like those arches into a modular mesh. Use a tiling stucco texture for the building. Use material blending to create the grime and dirt on the stucco. Unique meshes for the windows, railing, electrical box(es), awnings. Try to atlas as many textures as you can. Then do modular pipes.…