Thanks! Edit: Oh damn I didn't know it was you Rex, what happened to your UltimaRage account? Yes, I've noticed. That's part of what I've been struggling with. I have been looking for tutorials on how to make splinters and old wood, but haven't found anything valuable, so I've been mostly experimenting and looking at other…
Sammy I think what you are asking is quite a difficult question, cos there isn't a prescriptive workflow. If it's mainly in the dynamesh/hardsurface area, there are loads of methods on how to tackle this. low odor is right, need to go over the zbrushclassrooms. I would in particular look at Joseph Drusts military assets…
Overall, I think you'd do better concentrating on presenting static images rather than concentrating upon a showreel. It just gives you a better opportunity to display everything and lets your viewers choose what to concentrate upon. The textures overall are sterile. They lack any weathering or finer details. On the…
Since you're going with so much polygon detail, I have some suggestions to enhance that look. Modeled out roof tiles. A simple wonky box with your same material could work. Model them slightly larger than they'd normally appear so they won't be too poly intensive. This isn't really out of the question because first gen ps2…
Yup looking much better, some great progress he's shaping up nicely. Notman, good eye on the loose fitting shirt and the goggles, I agree that those need to be worked on. With the shirt it looks great from the side profile but the sides of it in the front need some anatomy pushing thru, or rather trim the shirt back a bit…
Nice work man! Lots of effort into the material definition and roughness usage. - That white trim of the overhang/roof has this repeated rust/stain that is tiling across the entirety, would be good to alpha it out in spots. - The triangular flag banner movement is pretty unnatural, just looks like it sinewaves back and…
ZacD: Thanks man. I really kind do dig this one as well. I'll be making some variants for sure. :thumbup: Clintus Maximus: Cool dude. I like 1 as well as it was my first initial gut idea. A lot of my inspiration for this was drawn from the designs of the Cloverfield monster. While I'm not a huge fan of the final design, he…
The contrast between the ground texture (which happens to have giant stones, project is smaller) and the all the other materials touching it is too harsh. You need to decide whether you want to stick with warmer or colder tones. The wall texture with the dripping water doesn't mix well with anything else around it, looks…
@Vipera - We will add so that it remembers the size of the window, and keeping the option expander open, thank you very much for your help and feedback! @aten2000 - What happens if you start PS first and then the suite? are you running 1.4? @Bertmac - its possible with custom textures! But the tradition leaks and trips…
(Scoff) Oh sure, you can take some of the easier, pre-made solutions. But then you will be slave to someone else's system. Far better to understand some of the basics and have control over your site long-term. A major cause for the complexity of web design is the numerous browsers available, and the lack of standardization…