I finally got permission to post some very old work (January 2009!) online :) . Here's the monkey character I created for the supposed Galactic Bowling sequel (which I think never aired ;) ). So, in stead of creating a new thread for very old work, I decided to put it up here. EDIT: oh crap, the texture is actually 512! I…
Ok i have managed to do some pretty decent pixel art textures. I have another question though. I kind of would like to kill 2 birds with one stone, back 10 years ago or so you were able to make higher resolution textures like say 1024 and then if need be drop them down to 512 and they would still look fine. Has this…
I still get the feeling that your green channel is inverted. Regardless, I think your bone texture is too uniform. Also, it seems too dirty. Almost as if it was covered with a sticky residue and dropped in some mud. Bones aren't sticky, and the skin rotting away isn't sticky either. Skin dries up. Notice how the teeth have…
Did abit more tonight, got some lights and the door to do tomorrow, ill throw in a few more screencaps this time. Image - compressed for Polycount (36KB) Image - compressed for Polycount (51KB) Additional screencaps Image - compressed for Polycount (58KB) Image - compressed for Polycount (90KB) Image - compressed for…
Hi Free_Fall, I think if you look at how Thiago Klafke sets up some good modular pieces to texture a scene it might help you out. You could definitely get away with a (512x512) map or for a bit higher details use a (1024x1024) map. Check this link out: http://www.thiagoklafke.com/modularenvironments.html Did you plan on…
cool beans :o always to see someone who actually listens to feedback by these guys and actually changes something :D One thing I'm wondering. When you have these two 1024 maps, couldn't you kept the 512 size of the branches but put the grass, moss and leaf plane onto that map as well ? But I'm not expert, there should be…
We were talking in the slack chat and I offered to do some tweaks to the lighting and presentation, so I figured I would post a short breakdown of that. First step was to find some sort of reference, I looked at screenshots of the game but what really clicked with me was a concept by Kuvshinov-Ilya:…
haha thanks very much ravanna, its partly down to the fact that i left university thinking i would fall niceley into a paid position then reality smacked me in the face and ive pretty much done nothing but work on art since leaving hoping ill get a job at somepoint but if anything the situation has made me more focused on…
I did a rock sculpt today (my first!). This is part of my new ideas for the Dungeon Corridor environment. Mudbox 2012, Blender (retopo/baking), Photoshop,Marmoset Toolbag (spec map isn't going to be 1024, it's going to be 512..)