really like the feeds and the concept! the weakest parts are the folds! and the face and.. I would give the backpack some more functional details so it doesn't look so plastic toy like BUT without loosing the simple forms.. me likes them btw.. I think the old head / goggles had more flair
Really cool stuff! I don't think the wood grain on that cart is too excessive, I find that sort of detail holds up much better when transferred to a normal-map - usually exaggerating stuff like that is better than making it too subtle anyway, especially if the material is meant to be fairly worn / old.
I vote no jacket as well! =D Regarding the shield, why not try make him hold a huge old tree that he once chopped down? You could make engravings in it, to make it look like a shield that was forged from the mightiest of trees. Just my thought ^^. But something more organic I'd say.
You already found the way to go. The high pass filter is the tool of choice. The tutorial that you have linked uses the old plugin version of the high pass filter. But Blender 2.10 made this old plugin dysfunctional. So you have to use the new High Pass Filter now, which is not as comfortable to use, but should also do the…
The wood seems very saturated for an old cannon. And the edges could use some wear&tear. I'd add some dirt to the texture as well. Also consider the age of your cannon. The one you saw is probably very old and has spent many years exposed to the elements. A newer cannon will have shinier, smoother metal. If you're going…
Hey guys! I've been busy making some guns. I'll post a new model soon! I've been slowly chipping away at a new gun model and wanted to take a quick break to learn substance painter. I chose to revisit an old model and try to improve the old texture, I've struggled with it for a while but I think I've finally did something…
I always wondered how to make LODs withouth influencing the uvwmap.. Each time you delete a polygon and weld the vertices the uvwmap doesnt follow it leaving a open gap in the uvwmap and a seam on the mesh.. Just wondering is there anyway to do this withouth having to manually edit the uvw after your done?
I've experimented with that in UE4 and it does work. There's some issues like it doesn't work with the foliage tool, and performance on my old rig (i7 2600, 16gb ram, gtx 570) was horrible. That said if you created a blueprint that placed a bunch of grasses that aligned to objects on the z-axis, with a strong lod distance…
This is the development of my composition... I decided to go for an astronaut robot, with maybe some parts which remember old soviet astronauts and spaceships. I decided that the scene would take place in a cold country on Earth since Willump is a Yeti. In that phase I was still figuring out the story in the image and how…
the issue is that you entertain arguments that come from the manosphere /all the bad-ism's realm of the internet. They originate from there and like Cthulhu's tentacles they drag everything that they touch down to there. That's one issue, but it's subjective in nature. Some people think that cannibalism is cool. Most…