I think alot of people do not realize or do not remember how much talent was hidden behind the myth of NURBS superiority ( re: organic modeling ) From what I remember of the game centric Poly links I had 24 years ago, they were limited to narrow concerns sometimes with neat triangle direction strategies, optimizations but…
While everything is looking good in general, the composition is really jumbled at the moment. --The first thing that I see is the large white-hot under lighting coming from below the train. With all of the haze/bloom going over the train, I hardly notice it at all in the first glance. The lights on the train are similar to…
Hi Lycan! I think you've have something interesting going on here. So I can offer some insight of some fundamentals. Don't have much time, so I'll probably have to cut some parts short. 1. Composition: Because you have so many objects scattered randomly, there isn't really much for the eye to rest on. Even if composition…
@jewski-bot Thanks for the feedback I appreciate it.There was a thread in Technical Talk not too long ago about Maya messing up normals on edges but I couldn't find it again,might be worth looking for.If the seams are in the normal map low poly normals and UVs would be good places to look.It wouldn't take too long to just…
Yeah LEAN mapping was the first I know of too, thanks for linking to that! So this is an interesting problem that I aimed to briefly talk about with the suggestion to use the ambient occlusion slot. The reality is that normal maps are by nature not actually energy conserving. Where a high poly model may shadow or mask…
To chime in I believe @Dudestein nailed it in the first post, industry experience will always be key. However from personal experience it doesn't mean you don't have a shot freelancing. I have no industry experience however made the bold move to freelance in animation. It is really hard going, lots of late nights. Staying…
pixelpatron Thanks. You are from Idaho? Or I'm translated "hometown pride" wrong? ) In any case, want noticed all of you, that if you see in my words and quotes strange rave - is not because I want offend anyone, but because I can understand you wrong, and give wrong answer multiplied via my strange scrap-english (smile).…
Hey Sacboi, Thanks so much for your opinion! I'm glad you think so I wasn't sure... I did my best to take in the points everyone made and as you know re-rendering lots of bits and pieces takes its time too. One of the things I usually always trip on is identifying the "best bits". You see to me if it looks good it should…
Hey man thanks for writing back. I definitely appreciate it. Regarding the damage, I know it's not in the reference. I should have mentioned that. The damage is done extra on top. It's actually one of the goals for this project, which was to see what damage warrants extra low poly geo. Assume I am matching my sculpt, not…
Guys, thanks for your awesome advice - Der, its great to hear from someone who is already undergoing Animation Mentor. Ive followed it up and talked to a bunch of relevent lectures and sent off a few emails and they all seem to agree that Animation Mentor is a good, though somewhat life consuming, study option. ONE piece…