About Us: Alpha Channel is my own personal team of just myself at the moment, I've been working on my design skills for the past few years as well as writing the story for Inzombia I'm now at a comfortable stage to get stuck in! I can only show work I've done myself for the game and it's not amazing or a lot I just hope…
Hello Everyone! Not that age matters but I am a 37-year-old man that has followed the advice of family all my life. You should be a doctor, nurse, lawyer and so on and so on. Through my years I've done everything from customer service to driving semi-trucks across the USA. However, the careers I've had has been nice, my…
Hello Polycount! With the launch of the Sketchfab integration on the forum, our guest poster JCSchaeffert has kindly written a tutorial outlining the upload process to Sketchfab, along with an overview of the user interface. 1- Modelling/Baking/Texturing My project was to revisit Frankensteins creature. First of all, in…
Hey Folks, A friend of mine who I used to work with at Epic is going on a European tour collecting reference images and videos while documenting the experience in words. Finding reference of what we want to build is hard work, not simply the task of finding something that's well enough lit, has shots of different angles…
Gameloft's growing New Orleans studio is adding a Senior VFX artist to the team. As a member of the Art team your main responsibility will be creating special effects based in particle systems, trails and other 3D elements. The bar is always being raised at Gameloft - show us your best work to have an opportunity for this…
Shapeways Contest Rules 1. Eligibility. This contest is operated by Polycount in coordination with Shapeways. It is open to Shapeways users over 13 years of age at the time of entry who live in a jurisdiction that does not prohibit this contest. Employees, officers, and directors of Polycount or Shapeways and their…
3D ANIMATOR/ARTIST Location Los Angeles area Current Project Cinematics for an Unannounced Cross-Platform Game Position Type Onsite, full-time contract (approx 3 4 months) Summary Looking for passionate and versatile animators with strong skills and the desire to be a large part of a small team. The 3D Animator will be…
I couldn't agree more with r13 and adam. Polycount even before it was polycount has always been and will always be what is best for the community. When shit was new, q2pmp was the place to go and see what the next hot thing was for a player model pack. People would post their SDKs and before the week was done three people…
Put on your poncho... Batch Render: * Using batch render hurts my brain in so many ways. * You need "active time segment" or "range" selected in the render set up (totally differnt dialog box) if you specify any range of frames in batch render. If its set to single it will render all the frames to a single frame…
Puzzle meets old school beat 'em up? Sounds like the indie game i was working on not too long ago! Just make sure your core combat and puzzle gameplay bleed together to become the sum of their parts. You don't want a "slow" action game, or a "punishing" puzzle game. As for how us indie guys are doing, I'm still "surviving"…