Don't forget that beyond web tutorials there are also several (at least two?) of those Vertex e-books from a few years ago. I recall those being full of little niche-tutorial gems. Its terrible that forums are going out of fashion and are being replaced by reddit and perhaps Facebook and Twitter feeds. That stuff is so…
The render looks really sweet, but there are many inaccuracies in the AK itself, unless you say its a chinese replica that dosnt take things so seriously : P the whole contouring is off, and most of the parts are not accurate or are missing things. You should try looking closer at references, its the most common small arm…
Sorry for the slow response, and thank you all forl your comments. I took the cloth part into Mudbox and addes a few wrinkels to break up the repetition and make it more... well, cloth-like :P I think I will have to make the strings around the cloth alot thinner since they kindof block out the details right now and I´m not…
I didnt mention it as yet but its not an exact replica of gambit its a more older and wiser take on the character. MM- at the time I sculpted this guy I saw it and was too lazy to make the change and its back to bite me in the arse.. glad you like it though. LEViATHAN- I will be attacking the hair tonight BradMyers82-…
sorry if I came across a bit brash That concept you have is pretty awesome...I definitely see how your design is flowing based on the concept, but it's definitely missing the proper adjustments I'm assuming you are going for a replica yes? So you....ergh....nm paintover inc (with mouse, don't judge how awful it is! :| ) So…
Gauss: thankx , Glad you can at least see some comparison (even if it might be TOO closely related, at least you can tell its related) You might have a point about that...I mean im hoping that once I get skins, they won't look look like exact replicas..Ill post them all together so you can help me judge on that I would…
Well, others have pretty much covered it in the replies above : by doing everything in a voxel sculpting app (which can indeed be quite fun) you're pretty much shooting yourself in the foot if your goal is to get to clean and efficient game assets from there. Now there are indeed ways to convert what you have to ingame geo…
Hi cradicoe. I'm also very interested in the matter of time and I also got only this kind of useless non-answers on forums, so I simply started asking people on Artstation how long did it take them to make a particular model. After receiving a sufficient amount of replies I was able to derive some valuable statistical…
hey guys, thanks for the replies and the reassuring words, intresting reading. Seems everyone except possibly Shep is rooting for my 'wait and see what happens, when ive got a folio im happy with' half. ill print all this out and hand it to him next week as my reply when no doubt he asks again. :) Seriously though, I think…