The first one looks good to me as far as a bake goes, but I do see some artifacts that may stem from smoothing group issues. Sometimes it's necessary to get in there and tweak individual components of the cage so every part of your HP is encapsulated. But if you don't intend on changing your low poly's topology then you…
Looking at that: http://playstaxel.com/ Of course they can use voxels. Entire game looks to be made out of voxels. There is alot of horse power left to render it, since you don't have to perform voxelization (your scene is already from voxels), you don't have to store voxel representation of scene (for the same reason),…
Here's a few breakdowns I have saved : https://polycount.com/discussion/202852/game-res-feathers-tutorial#latest http://https//www.artstation.com/dantert/blog/WeYE/game-res-feathers-with-zbrush-photoshop-and-marmoset-toolbag http://https//www.artstation.com/artwork/va3VO One thing I intend to try but haven't done yet is go…
Hm, you did not intend to make it look that chinese-ish, do you? The red with those detailed yellow ornaments looks pretty chinese and the shoulderparts look like old chinese roofs. Those long claws on the boots remind me on mantis claws and give it an insect-like impression (interesting, but collides with my china theory…
Just don't get caught up in how cool all the bells and whistles are and forget the purpose of a portfolio site. Sure, there is always room for some slicker implementation of subtle features, but "oh no, another simple portfolio site" is the wrong attitude to have. Simple and clean portfolio sites are preached on here…
User channels are designed to be used without a specific purpose by Allegorithmic. Like the name intend, they can be used for anything in custom shaders. The "blendingmask" channel has been introduced to replace the "opacity" channel used in the material layering shaders that we provide by default. The most important…
Thanks guys - the podium thing looks a bit off as i'm trying to mimic a real piece of furniture that has really high spec and those very soft curves but I am not sure it is fully working - it looks better now that it is hidden by detail objects, as intended, but I may still change it! The last week or so has been terribly…
Thanks to you both. The smooth parts do need the variation on them; and they will, just not yet :) aaand yes Jade' I am using Zbrush. I prefer it to other sculpting tools, no idea why I get on with it better, just feels more natural to sculpt with for me :) Cheers for the tip on the infected marine too. I intend to collect…
I'm also really grateful for the responses to this thread, as I'm kind of in a similar situation. I got started in college at 22, took longer to finish it than I really intended, and didn't have anything like a decent portfolio or marketable skills when I'd finished, and now I'm 29 and not a whoooole lot closer to my goal…
Hey scumworks, you are exactly right. We are still refining the lighting and we are shooting for a PRT lighting setup, but at this time we are still under early development. Please expect things to change greatly in the not to distant future. renderhjs, The blog posts on the site are intended for the general public and not…