Thanks Bmikes for the question! You can create new material IDs from selections at any time. Create a new layer, fill the selection with the color of your choice and then click the Layer to Material ID button in the shelf. You will then be asked to choose which type of material it is, then the new material ID will be…
Did changes based on feedback on last version: -Slowed the run down (as slow as I feel comfortable with for a run.) -Reduced up and down motion on COM also: -Added accessorie animations -tried to smooth some arc To do: Polish - will keep it for later, to give my eyes and brain time to reset and have a fresher look later.…
Hi to all again. I've still works with this Colt and hope that is nearing to completion. I trying to texture my model in Substence Painter and got a question, may be someone else encounted with it. I am follow the lesson of car texturing, there is description how to make the metal texture with scratches, so he (the video's…
Yeah i agree the normals arent reading well. I actually just increased the intensity on them a good amount in crazybump. The color map has AO, two layers actually, 150% opacity together. I recently did add edge highlights but agree they are not showing enough from far away. A shame i deleted the layer thinking i was…
The link, links to making a new thread... Thought about rendering them as pieces and composting them? What about importing each piece one at a time to its own layer and before importing another piece, create a new layer and hide the previous one? If you can't get them all into the same file, make a camera and merge just it…
Quick 10 min mockup with some prior suggestions, softened some of the hard angles on the body and added a few highlights to the body using the head as reference: Achieved the highlights by sampling from the head and using the "color" blend mode and just sploched it on. Then a second layer and a "color dodge" blend mode and…
Honestly it is starting to feel a bit overworked, and it still doesnt read well from far away. Squint alot while working on textures, and zoom way out in max and Photoshop to see how it is reading. Don't always work on layers above in different blending modes, sometimes just go into the main layer in normal mode and paint…
Well, you first have to manage expectations. You are tackling many different complicated disciplines here. There is quite a bit to learn in order to be able to do a good job with all these different task. For weighting the fur planes, I'd set the initial bind settings to something like "closest joint" and then limit the…
I have to agree from time to time that the difference clouds can be reduced. The difference clouds is used so that we can get a lot of information to play with (places to add highlights and shadows) very quickly. Since I am working on layers, all I would need to do would be to reduce the opacity of that layer to almost…
I will make better transition from her thigh to robotic leg later. Working on her face now. I tried a few designs + methods. So far I like this one best. As for her hair, I'm thinking of woman samurai kinda hairstyle. Long and ancient looking. That, or quite short and militaristic looking instead. Will sculpt them for…