I see, must have missed that info in your original post. While I don`t know what`s happening under the hood, I think from a content creation point of view, keeping normal map handedness consistent and independent of graphics API used makes things easier and less error-prone (for example Unity marketplace assets work…
Hey! Some points you can improve on imo: Mesh shading: Some corners lack definition, look too smooth, for example with the Abbys arches. Use more hard edges or control shading with additional geometry. Textures: Surfaces look too simple, with generated patterns apparent. Also better use of trim sheets (no beveled edges…
As far as I've been able to see, the minimum focal length is 0, which can allow the f stop to drop from 1.2 to 0. The focal length seems to cap at 999999984306749440.0 mm, with the f stop max capping at 9999999980506447872.0 (default being 2.8). Those numbers change the Lens Settings to Custom. Diaphragm Blade doesn't seem…
hey @travesty This looks great! Just some minor things, but you know about them already i think :) I would work a bit more on the texturing, just very slight brightness differences for example, so if you zoom out the whole body does not appear as one black blob. For the floor i would go for a different material as well,…
Careful, we're getting into some serious intellectual and philosophical heavy-lifting territory if we're debating whether interpretation changes the actual event. :poly142: You've got a great point about artist intent not always being audience perception... Heck, if that wasn't the case, I doubt we'd hear Green Day's Time…
(Oh man, I really typed a lot. But basically I'm agreeing with the 'art is living' statement above.) I consider The Marriage art. Despite its not having realistic depictions of cloth and metal and faces and bodies and broken sculptures, it impacted me, as art, much more than highly visually realized games today. If you…
would be important to see your work method and how you approach those. Usually that feeling can come through a broken part of the workflow\needlessly complicated. So to check if its due to that would be cool to see what your process usually is, preferable with visual examples.
Andreas Meissner here. "I've been waiting a long time for this, I had given up on it since the page wasn't updated for almost a year." True hehe, it took a very long time from vaporware to software. "You still need to click on the button unlike maya though. Someone proposed him on scriptspot, but i'm not sure if it could…
Yeah, it's really hard to compare salaries with the very, very different costs of living and sometimes even different currencies that you might face in Europe. Just as a example eating in a restaurant in Finland is roughly twice as expensive as in Austria, which still costs about 4x as much as eating in a restaurant Poland…
Couldn't find a decent example for this problem, so I made this: This is a rough example of what I want to do with surfaces that have already been textured in UE4, and that's why I need to get the material in a 3D modeling program to perfectly align with what I've made in UE4. I must say that just doing this, even without…