It's easy to forget that you disabled this and then for some odd operations you might be used to actually modifying the construction history. This can easily throw you off and cause some headache :)
Konstruct: You're actually 100% right, we decided to kick up the quality half way through. We'll definitely have to modify those textures to match, in the mean time:
for those few that it missed you could select those edges and near the bottom of the edge menu in the modifier tab there are visible/invisible buttons you could use to hide the edges.
Hi Serp, same here in 3dsmax 9 ... the only <work arround> is to apply a Mesh Select Modifier > Collapse Stack. I dunno why but it drives me crazy :poly127:
i added a few things, made the legs longer, cut down the polycount of the head, and removed the turbosmooth modifier from the pelt :) the chest piece and pauldron still need to be redone
In edit poly modifier, uder Edit Geometry there should be constrint options, from none to edge to face to noemal that you can select, i think that what you want?
It happens when u have overlapped vertices . Just select all the vertices and weld them at a very low threshold, or try STL check modifier , if there is any mesh errors.
yeah, second post was modified. it was basically "wall of text, can't be arsed to read" now its "ok, maybe i can be arsed after all" yeah, naruto is awesome.
http://www.autodesk.com/us/3dsmax/how-to/2010/ on the menu bar, click customize and custom UI settings. To modify the default settings. Or you can just save the scene as a MyStudio_ConfgD3d.max