Hello there- I am an absolute beginner in retopo so please bear with me. I was wondering if anyone could help me wrap my head around how to retopo an object like this that has several parts? I understand I'm supposed to follow the edge loops around the cylindrical areas but what am I supposed to do with the topology where…
I thought this was actually due to texture bleeding. The two faces will require two different colors on the normal map, but since you are wrapping a raster image (pixels) around a vector model, you are going to get texture from one face bleeding over into the uv's of another face. Hence the seam. Images incoming, making an…
Thanks again guys for all your awesome support! Felinxenfeu: Thanks for the suggested program, I downloaded it an messed around trying to get the animation to work on a cookie in unity, but I think I have to know a bit of coding to get that to work unfortunately. Maybe on the next project, it's definitely an awesome…
Technically speaking, this is fantastic! The textures look wonderful, and the high-to-low poly came out excellent. The things that stand out to me: For being on a boat and being attacked by something out of the water, everything looks extremely dry. Although the tentacles are shiny, they don't quite look "wet" if that…
Some life drawing, some figure study and some facial/features studies. Doing a quick head/face study is something I need to work on, always turns out horrible. The facial features are kinda fun to bust out in bulk, but they get frustrating. There seems so little to draw but the difference between my sketches and the source…
i love where this is going u two! Lokidottir: great progress on the blockout so far, the tank is looking incredible. If u don't mind me asking, what was ur workflow for making those bolts wrapping all the way around the tank? also what modelling program u using? Mr.Fido: wow, gotta be my favorite weapon so far! :o i'm…
So, haven't had much of a chance to work on this the past couple of weeks. Wanted at this point to be well into the hell of retopology however, as much as I tried to do with the boots I still just hated them after looking at them later. So I scrapped them this week and re-did them, still a couple of things on them I might…
Boooh just lost my post. Also, funny how I somehow violated Phtobucket's terms of services haha! Sculpted asses wont go through so it seems. Anyways, you guys are definately hitting the point I whish to wrap this piece around. I like detailled stuff just like the last references posted but I think I like Rodin's work…
Thanks ya'll. I do see that the indent could use a once over. It is a little distracting. I'm going to redo the LP version and maps/bakes etc, as that did not come out so well for my final presentation. I have a few days till the next semester starts, but don't have ZBrush or a tablet at home so that part will have to come…
Looking at your moss mother. I think you are probably at a good level to start thinking about how you light forms now. You are at a level where you are understanding forms and design well, but some of your technical skills are holding back your execution. This relief is a pretty good stand-in for what is going on in your…