the Legend Of Divinity section is my team student project, since it's made in Unity I took the screenshots from it. Do you think I should render those characters in Toolbag instead ? I wrote the shader but I'm not that much of a technical artist and I agree with you, I am myself not very proud of those renders. Also, do…
The level of detail in the environmental geometry seems a bit mad to me, individually modeled roof tiles and paving stones and things. It looks beautiful, although the LoDs and and distant graphics can look a bit wonky (even unfinished for some of the vistas), more than either DSII and of course Dark Souls. I've heard a…
Cute idea, but the egg right now doesn't look like an egg, it looks like a stone. I've never known any sort of egg to get such rough small cracks. A lot of reptile eggs tend to be more "leathery", and I can understand not necessarily wanting to go that route, but it definitely looks like rock right now. Get some reference,…
Ok, so I dont have enough motivation to end that scene. I want to go back to game art. So I decide to make stone throne. And I have a few questions: This is my base from Max to Zbrush for sculpt: But I wan't to make all HP model in Zbrush. Can I get those shapes in Zbrush? This is my concept: I want to make it like 1…
Very crisp nicely reading textures. Really liking this. I also like that you've hit the "masses don't read text" issue by commenting straight on to the pics :D I liked the extra beams around the door that you removed. Maybe too much but personally I think you've removed a bit too much. I'd also try maybe cutting the lower…
Jalcober, Nikey, TravelMate - Thank you all very much! iRYO400 - Thanks, I am not sure whats next was talking to a friend about possibly doing a courier, which would be an interesting challenge. :-) I am also thinking of reworking the head of natures prophet as various people have mentioned that it makes him a bit too…
if you go to sell this, don't limit your search by calling it "medieval." those columns you have could easily fit into a greek or roman themed game. I'd just call it "ancient ruins" or something like that. I think more variation wiht your materials could go a long way. Gray rocks gets a bit boring to look at. Check out…
Thanks for the suggestions @mcgillchris I hear you on the baggy pants - I've been trying to find a balance between what looks good and matching the costumes from films. (They're pretty baggy in the movies.) The hat has been a struggle! It's so iconic and a challenge to look good+correct from all angles. Nothing is set in…
The well looks like it'd collapse if a 5-year old kicked it. And the wood goes in the stone? weird! The spikes on the mace don't blend too well with the ball. Too low poly, which is weird since the chain is more detailed. Run an ambient occlusion which will help blend the spikes into the ball. Cardboard box is alright, but…
One thing I really like about your animation is that it's clear whats going on. I can watch the scene and fully understand whats suppose to be happening in it. And even get a sense of a small basic story in it. That's something not all animators actually achieve surprisingly. That's a fantastic stepping stone to have when…