Think of design. The ratio between visually noisy areas and visually clean areas. A perfect balance (I think its 80/20?) between those two is more visually appealing to the eye. And where are you getting your 90% figure? Sounds kind of pulled out of your ass. If this has been troubling you for some time then you should…
There are basically two ways to create maps like glossiness and specular maps etc. Option 1) You type in the values numerical in Photoshop and then paint with that value. Most often this will be the case for parametric and percentage values which require a monochrome map. Say for instance you want to numerically create a…
But what is it that I don't understand? I've been playing video games for 20+ years. Why would someone like me, who clearly has a vested interest in game art production and will likely release his own game some day, want to lie or distort something that clearly affects me at the end of the day? If someone has the answer to…
Repeating Frendens numbers for PPI... Uh no I used the power of google to find a website for calculating PPI http://pixeldensitycalculator.com/ As far as repeating everything on the Frendens review, the only thing I remember from his review was that he was extremely happy with the yiynova U models, and that was in part…
Looks like you have some decent progress going here. There are some details that are missing their mark or just don't seem to make sense. Once you dial these in your work should look even closer to the reference. * In close up #2, that small lever seems pretty flat in both roughness and color. I would expect this to be…
Here are some shots of 3 out of the 4 environments we are planning for Hero forge. We used a simple RGB multiply in max to check our lightmaps. *huge thanks to www.handpaintedtextures.com. That man saved me hours of work on the town scene. I took his modular medieval home texture and created my own from it* Heres how we…
ok guys! for this month we got another awesome judges =] GodBlessMali, that worked with some professional teams and now is working at the chinese 2P Andrea "Motenai"Orioli, veteran at game art and also artist on the workshop http://www.andrea-orioli.com/ Hai Phan another veteran on games but not into the workshop, so we…
ok well things are going ok. I have my low poly and am trying to generate my AO map in maya 2012 Half and sometimes parts of my model are pitch black and the other parts look fine some questions if I could get some advice please... I see 3 options in the BatchBake (MentalRay) baking options for the camera direction: free…
Dang, sorry I haven't gotten back to this, new job and other stuff have been keeping me busy. I'm mainly just trying to get into better shape overall. I know I've got some weight I could be without so I'm trying to be rid of it. Back in high school I was in phenominally good shape, college kinda really destroyed that, and…
Yea anyone using loops and rings is crazy... all those dumb bastards have it backwards, how dare they think to mimic the underlying muscle structure and open their work flow to easy and simple ways of working, crazy I tell you! =P Saving a few polys isn't all its was cracked up to be back in the day. Most processors, yes…