Don't be discouraged by getting back into drawing. It's partly maintenance. Keep at it daily and focus on good habits. Drawing from the shoulder, checking shape relationships, using ref, etc. as far as coloring via HSL adjustment layers. While I do incorporate them often, they aren't effective without a good informational…
I tested your meshes in Marmoset using the tessellation that was recently implemented. The sphere tests were not that different, even though the quad sphere subdivided much more evenly. As expected, the cylinders were like night a day. The quad cylinder gave vastly superior results. :) Side Poles Side Poles Both tests had…
Facial Anatomy Sculpt : https://www.artstation.com/artwork/5LyAz I created this 3D anatomy study to help aid my character work. I think its important as a 3D Artist to develop an understanding of mass and form in 3D space as well as doing 2D studies. For reference, I primarily used Eliot Goldfinger's book "Human Anatomy…
Well like most sloppy Flash devs he has propably a super fast computer and thus the demos run always perfect for him (or lets say just good). On a quad core computer most of the demos run rather smooth (that 60.000 model something like 40-50 fps if I remember correctly [just flat shading]) , here on my atom netbook awful…
Thanks for the extensive feedback. So in regards to your points, I'll work on implementing your ideas. As for the shape though, it's meant to be at hand level for someone sitting down. I wanted to do something a little ergonomic, rather than a usual rectangle. It is a touch screen - this interface in particular is for…
@Fingus- that is true and I will test that method, thank you @jigsaw- That is very interesting about the pixel ratio, I would have never caught that, thank you; goes to show you that its important to make changes translating 2D to 3D, great find. You're correct about the hair, for now its just a place holder. I might…
I think you need to use fewer straight lines and subtle curves, you've lost most of the character of the original concept which was coming from the jagged edges everywhere. Some optimization: Personally I think you should just add more geometry (useful geometry, not edgeloops everywhere like you have). You're basing your…
As Busy Robot suggested, you've jumped into fine detailing far too early. I don't suppose you did your detail on a layer? Regardless, your best bet now is to get yourself some nice facial references, drop down 3-4 subdivision levels and use the clay tubes brush to build up the stucture of the face. You may be best to start…
Yeah, I'd try that route. As you're the same character in the same scene and everything will be in sync. Solution? You know what? When I was making a camera for top down action game, I messed up and the camera was going back and fourth so damn fast it was in stereo. I was getting two views and a single point of interest…
thanks for the replies all! djoexe - i understand what you are saying. Thats why i took a step back and am going to work on blocking in some of the shapes to tie the two sections together. Christian - thanks! The first wip shot is the target framing for my final render. Establishing the big shapes early will help make the…