Hi! Well that is great news, thank you very much for reporting back! Very interesting that creating an exclusion didn´t help.. This will help us greatly in creating a better product in the future, thanks again!
Here are the final renders! It's been a fun little project, and I'm very happy with the way it turned out. I'm still very much open to any feedback you guys might have for future reference. :)
Wow, this looks fantastic, and having that entire material be procedural is even more amazing. Does anyone know how a similar material could be achieved in blender? I look forward to more updates on this project in the future.
Can you not just animate the root? Constraining the root bone to a control/locator that you can animate would be the simplest solution, especially if you plan on doing any root motion driven animation in the future.
Hey Sergio, Thanks for the report. I looked into this problem here and it looks like the normal map for the high poly material is not taken into account for the lighting bakes. This is something that we could potentially add in a future version.
You can afford UE4 from what everyone is saying. Just subscribe at $20, then cancel your subscription. You legally maintain access to the engine, you just don't get any future updates.
I think in the near future, 3d artists will evolve into 3d Generalists. The technology side of things will allow every 3d artist any tool he needs to produce high end visuals at his fingertips.
Nintendo simply spread out their anouncements across multiple nintendo directs. They kept their biggest announcement for e3 with smash, but they will save metroid prime, bayonetta 3, and whatever else they have up their sleeves for future directs.
Thank you for the reply. And I apologise on my behalf for the late reply. I am currently doing concepting for the project right now. But I will update you on any studies I create in the future :smile:
It will be merged with this: http://renderhjs.net/shoebox/ pc thread: http://www.polycount.com/forum/showthread.php?t=91554 but I won´t extend it much for the near future. Just take basic functionality and some minor improvements.