Sorry for the extremely delayed response. Just finished up my Master's so I FINALLY have time to continue working on this project, which is a huge relief! To Natland- I definitely see what you mean, his head wrinkles are exaggerated too much and not subtle. I will go back on smooth these out in Zbrush, re-render the normal…
This is an okay design. Has a good base, could use a little more thematic clarification. Given the art direction and fidelity of the character, I don't think there was a need for you to have a separate texture map for the face. I find very little of her outfit communicates medic. At best, it's the nurses cap and the arm…
hey guys, sorry for the delay on the finished entries, i started adding those and is looking really nice with the thumbnails =] dont forget to use the smaller thumbnail, the one with 200 pixels and you guys will make my life so much easier =] did i miss any finished one that used that coding? btw, im planning to switch the…
Eh, I'd say its ok, since it is a highly visible object. Anyone else with more experience got anything to say about its poly count? cause I'm probably wrong. Also, hang out? https://plus.google.com/hangouts/_/ec8df1dd2b223b1469dda1f79472eca8227df05f?authuser=0&hl=en Word of warning, my internet is bad so I have a delay in…
I have made a ceiling lamp and some pipes. Started to dirty-up the textures a bit more, mostly with the use of decals, nothing final there though. This corridor sure sure is a challenge to light, I have tweaked it for so long, still not happy. Although the main light comes from the windows there are light coming from all…
http://www.moddb.com/games/meat-grinder With two concept artists already on board, we are making steady progress. We are still on the lookout for a concept artist with the following skills. Knowledge of anatomy A flair for design Excellent drawing and painting skills Knowledge of Corel Painter and/or photoshop Zbrush…
Giant's Blossom - January 2014 Last minute new bloom entry go!!! Zipf and i are reunited after many painful months apart for a quick single. So that brings us up to date from march 2014 until like, yesterday. Currently Bruno and I are working on a Medusa set that we've had to keep delaying in favour of other projects, but…
@Torch your right, the dedicated tube modelers department is the back bone of most studios. its a time honored profession stretching back centuries. it can take years, decades even to take tubes to the highest levels of the craft. most people need help to bang out bitchin tubes like the pros. making the awesome tubes is…
I'm about to try my hand at modeling bubbles for the first time! Wish me luck Wax on... Wax off... Wax on... Wax off... *On a side note, anyone know if there is a way to make a a plane have two different sides and accompanying UV's? IE the inside of the front lable/decal is displaying the texture that is only supposed to…
Here's an update that has taking a long while. Textures! I'm mainly using the textures as masks and colouring them through the shader. I'm going to go and layer on a second pass of grime and gunk onto everything to further add some variation. So, without further delay, here's the update! Also, the background image is the…