All you do is get half-lambert and feed it in as U coord, then get your other value (however you want to select the gradient you want from the stack) and feed it in as the V coord to your ramp look-up. float NdotL = dot ( lightDir, normal ); // Lambert - we'll make it half-lambert when we feed it in as the U coord (i.e.…
I'm not sure I'm understanding the problem you have. Textures/maps are just images cut to fit the model's unwrapped polygons (UV map). The rendering engine then takes those images and wraps them around the model as per the UV mapping, pixel by pixel. Which textures/maps are associated to which model is stored inside your…
I think more thought and intentionality needs to go into the wear and tear of the blade. For example, how can there be deep gouges like the ones beside the runes, yet the edge of the blade has remained pristine across the whole length of the sword? The scratches across the blade also feel too random to me, and if you look…
So having never had the chance to really play the original once I wrapped my head around the gameplay concepts this game has really blown me away at the depth it presents. It really provides the sort of depth and sci-fi atmosphere I craaaaaaaaave out of a multiplayer game. The infestation system is equally impressive as…
Yes, overall she looks a bit stylised. I think that's going to get better with practice, anatomy study, and the use of good references. You're already on the right track. It will just take some time and dedication. ;) I think her upper legs could be improved pretty drasticly by simply separating the quadriceps from the…
Looking awesome man, Last of Us was quite the inspiring game! I agree his body does not match his head right now, needs more beef. He tapers to much towards the hips. Overall it looks like you started the folds symmetrically and then went back and added asymmetrical details. So some more definate asym differences would…
I like the idea of having planters, because I'll be later decimating the scene because a bloody fight has occurred here. Broken pottery, a place for the Stormwalker mech unit to be smashed into. Although my idea of having a wall broken down with a sun down light source pouring through might be harder to bring into the…
Wow dunno how I missed this, glad you sent the PM. Lookin solid so far, I'm surprised you didn't change much of the armor. Especially around the knee area cause I pretty much bs'd those shapes LOL Main thing that sticks out to me isthat I think you overdid the mask, especially around the neck area I'd planned for the mask…
@Michaelmilette the reason it looks slender to you is because it's actually a polearm not a sword, the blade is just extra big, it is after all a wow weapon Anyways for crits echoing what's already been said I think the rock could use another pass. It's a little too boring. I agree with with Sipher3325 some fiery lines…
Looking great so far, love the style! Excited to see where this goes A few things caught my eye - The semicircle of gold on her thighs look like they extend further across the thigh, likely just scale them up a little? Also it looks like her dress continues down beyond the belt line in the concept. With the way the pattern…