The blade is looking better now, but there seems to be some issues with the baking, you should only have one highlight line, and not two: I am not sure as it is hard to see with all the grunge on top, but you might have a very low ray distance or maybe you don't have the UV seams as hard edges. I'm not buying the…
"Has anyone faced a similar problem? How did you deal with it? I’d appreciate any advice". If you're willing to hang in there like anything else worthwhile doing, the sense of accomplishment alone personally can be a real morale booster and likewise as already mentioned don't be afraid when things go pear shaped because in…
Hi James, this kit is great as is, but I'm just wondering with the modo behavior that "nothing selected = everything selected" but somehow when using this kit (and some other scripts if I'm not mistaken..) no matter nothing selected or partially selected the effect applied to all face that on the same mesh layer. Is it…
Thanks :) Another Character... Prophet: Design: Timur Mutsaev Highpoly: Manuel Virks (face was based on C2 Prophet) Lowpoly, Textures, Materials: Manuel Virks @MM: I didn't finish all screenshots yet.. Teasing is not intentional :( Unfortunately, there aren't any bigger pictures. I left Crytek in December and therefore…
It's just a general concept. The rear will be lightened up. Think of the lion's face being one thin piece of metal with perhaps a border for strength made out of brass. I've looked at a lot of helmets for archers as well as the ones in Medieval warfare and none that I can see have face plates, they also would hinder sight.…
Hi DabouMaster, Thanks for your commentaries, i will try to answer you ;) : For a more "beast" approach (cause the guy might look a little bit too much human except his arm and back) probably you should extend the armor to the right leg (like foot to the knee), half chest and half face (especially the face for the…
Really great work, however, the boot on the left is calling so much attention. There is high contrast between the sky and her shoe. And in my opinion, most importantly it has too much detail-too much textures and perfectly sharp edges. I can't stop looking at the boot. One more critique although more minute is her…
I also think its cool to have a "plus sized" character. It's definitely unique, and certainly a nice break from the norm of overly sexualized and unrealistically attractive characters we get here. This is definitely beautiful, yet still grounded in reality. However, something feels a little off to me. It feels like the…
Looks good! the whole thing kinda gives me an overwatch vibe :) If your still looking for feedback (I know your done, but maybe for your next piece) Id say the face and the hammer are the weakest parts of the character. - hammer actual hammer part is looking a bit flat and uninteresting, especially the gold strips. I would…
Minor issues: The collarbone immediately jumps out as being far too prononced, it should also be orientated more as a straight line or slightly pointing up. If you try to get your collarbone to point down like that it takes considerable effort and her shoulders definitely aren't low enough to simulate that. I'm also…