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You also have to remember that every guy in the world has a game idea that is totally way awesome and supercool and it will be the best thing ever. I myself have around 20 probably. Not to be a downer but you pretty much have to fight your way to the top to get into a position where you can make your own game (or do it…
$39.99 is the optimum price for games. Just ask CliffyB. Unforunately, developers have to deal with this thing known as a Publisher. Publishers invest a lot of money in the games they produce, so obviously they want a return on their investment, and why invest in something that isn't a sure thing. The publisher is…
I'm already paying 60 Euros for a console game compared to 40-45 for a PC game (GBA games cost the same as PC games...), if they want even more than that I'll happily go PC-only again. But then I haven't bought a single PS2 game at full price yet (technically one of them was almost full price but the store was going bust…
i am pretty much a noob in the industry.. only about 6 monthes in.. but i was reading an article a few monthes ago in game developer about how studio's were hiring less people with experience becuase they are just too expensive.. it seems to be a commonplace attitude in companies i know people at and the one i work for..…
I agree with KDR, but have to toss in one thing. Most muggers are not the stable kind to think 20 paces down the road. I think most muggings are drug related. Toss in a pinch of mental instablity, toss in a vile of crack, a vien full of adrnanine, a few friends who share the same mindset who may or may not be around the…
I have yet to be satisfied by a customer service call that was handled in India. Even just to activate an XP installation, I got sent to India, went through MS's 20 step menu system, then was connected to someone in India that I could barely understand. Not to mention the connection was awful. I then got disconnected after…
Definitely coming along, nice! The only thing really getting to me is that the normal map seems to be carrying all the weight of the damage while the diffuse still looks relatively clean. One thing that helps me is in PS have your normal layer sitting over you diffuse layer and drop the opacity of the normal layer to about…
When I first saw your frigate and the design your approaching I immediatly thought of the great spaceship designs of Steve "Coolhand" Tyler. You should have a look at his gallery an his ships. They are awesome and he does an incredible job to combine future spaceship design with common design elements of naval comabt…
Thanks for the suggestions I plan on using this in my application for a mod called Mechmod , and there art has an anime-ish feel to it, so I was trying to kinda of match there style. Honestly I don't think I've quite pulled it off, but I'm pretty close (I hope). I do have a texture overlay already on there of some…