I've been thinking about getting one too. I'm split between getting the $600 Surface 3 since it should handle most 2d work well enough based on reviews I saw. But I'm wondering it it's worth it to pay double for double the hardrive space and double the RAM so I could possibly do zbrush sculpting on the go. I was thinking…
Hey guys, I'm debating about going to GDC this year. It would be my first time and my primary reason for going would be to try to land a job. I'm just not sure if it's really beneficial for the amount of money I would be spending (likely in the 600-700 dollar range). BTW I'm currently jobless... so 600-700 is like two…
Almost every game with Unreal Engine i know uses DirectX 9 or 10 or does the UDK only have ogl support?! Using DX Ripper is definately possible from my point of view and has been done with normal ut3 models before^^ http://forums.epicgames.com/showthread.php?t=609411 this should work with the UDK too ^^
[ame=" https://www.youtube.com/watch?v=60TCwX11PVw"]Guild Wars 2 Super Adventure Box - YouTube[/ame] https://www.guildwars2.com/en/the-game/releases/april-2013/ This is one of the best things I have ever seen, can you handle the graphics?
this post has a basic workflow outline http://boards.polycount.net/showthread.php?t=60939&highlight=high+lowpoly+workflow I'm not a character artist, but I'm guessing its building a basemesh in max or maya, then into zbrush for sculpting. Then build the low poly, possibly from a low division of the Zbrush sculpt, or…
Yes i know but the price for new cards in India is just crazy. GTX 1070 is selling for 40000 rupees that is 595 dollars, expecting the GTX 1060 to be at least 30000 rupees that is 446.5 dollars. And GTX 1080 is selling for 60000 rupees that is 893 dollars. This two cards costs 17000 rupees or 253 dollars for GTX 970 and…
Whatever makes it looks good and have a nice silhouette. Don't worry about keeping it 'low poly'. The last thing you want is to have a chunky, blocky silhouette of this which would deter from the entire beauty of the piece - just because you want to keep 'low poly' in mind. Spend geo where it matters, and here, it clearly…
600 polys for the low poly isn't bad but , is this plant a small or a big thing? will it be very present or not? plus you still need to add foliage as it seems to understand and I guess you want it to be bendeable? I like the original concept tough is more unique than the one you come out later with wich looks more complex…
I doubt you'll be able to import more than 60k into the UDK using ASE file format, as far as I remember, I tested that some years ago with previous builds and the model was pretty sick after import. And 60K might be optimistic already.