Here's the blockout I started last weekend. Still got a lot of props I need to find places for. I started doing a few of the props because I need to jump around a little sometimes to keep me focused and not get bored by working on one thing for too long The bench, modernized of course. and one of the chairs. As you can see…
Hi, today I would like to show you my proceed with the laboratory. Some of the props are still in the ones from the block out or do not have a texture yet. Nevertheless I thought it's a good time to get some feedback on my blocking and lighting. I did not bake the light with Production quality yet, so you can still see…
That pot is actually a pretty good prop to have as an Art Test. ^^ If I was giving someone that concept as an art test I would assume they would model and texture the plant aswell, as they're both part of the prop. Other than that I would suggest you try to get as close as possible to the concept with your model. Right now…
To be honest Warren, I think this looks good for a production prop and the timeline of start to finish is very good for what it is. The issue with the normals in the viewer is actually a Marmoset issue, as we compress the normals as we export (something we hope to address soon). My main issue isn't really with the asset,…
I would say no currently. Focus on props and more of a specific field, you have a character model which is great but doesnt help if you want to be a environment artist. I say your SIG pistol is your best work, however 2 uvw maps are definitely not needed and could achieve same quality with 1 uvw map. I would say make a few…
Cheers for the comment. From the feedback I've received so far, this will probably be the polish task list: - Colour balance of the textures (reduce the white) - Adjust the lighting further - Adjust the textures of the wall lamps further - Place a more interesting prop above the fireplace (maybe light that wall better too)…
And, done! Hope you like the textures. I scratched my head a lot to get the right colour scheme :proud: Just kidding, I’m planning ahead here before unwrapping by color coding some assets that could use the same texture. The rest will use unique texture with a lot of mirroring. At least that’s how I’m gonna start to…
Other Works link is broken, it doesn't lead to anything. I like it, but the lighting seems like it's just flat white lighting, so these end up looking like screenshots of props that just happen to be arranged together instead of actual scenes. I also think all of these are very small pieces and none of them read as actual…
Hi Dana, I agree with Staticcurve on everything he mentioned. I think you should stick to environments and props for the time being just because character art is highly competitive and there arent as many jobs available. I think you should start some new projects either an environment or some complex props for your…
[ QUOTE ] Looks pretty good so far...I would go back and add detail to the prop, and the canopy. Maybe add some shadows. Also looks like you could have just painted the canopy instead of modeling all those little bits, then just alpha out the glass. good start, keep going [/ QUOTE ] Thanks for the reply, I will go back on…