I'm amazed no one has commented on This. It's pretty Rad. You nailed the 70's vibe perfectly with your texture work and overall design. I do think your lighting is hurting it though. The bloom is blowing out the sign and the harsh shadows are smothering the details in the most interesting parts.
Shameless self promo, but i'll just drop this playlist here....6 (soon to be 7) part series on creating an envionment from initial concept to final in game scene. covers a lot of the topics you listed ;) https://youtu.be/fJps8QxOh4s https://youtu.be/4wziE0AYCoo https://youtu.be/xC0uL_QQWeY https://youtu.be/ieGNMntRV4E…
Ohh thank you so much. I had the same feeling in the begining. But then I just did a rough sketch of a tree behind him so this way he could use it as an impulse to jump toward us. I'm going to try the way you said and improve this composition :D specially on the front part. Thank you so much for the tips.
@RustySpannerz Welcome back - I am glad you like it :smiley: I am almost finished with the environment part - visually. Just two more hero props and I am done :blush: Anyway - here is a update for you guys. A cave inside the cave ^^ Still no post production - but it feels like I cant do a lot here :D
@Boosted24v You have a good start but like Mattias mentioned: it's less of an issue with the process itself and more of an issue with the overall shape. The edge width is also a little too tight and a little too consistent across the entire model. This is causing the injection molded parts to read less like polymer and…
Very nice work guys! Everything comes together very well! Nice sculpts and textures Josh ;) My only critics are in textures like the herring stones, wish the texture in the albedo was following a lil bit more the normal details... like weathered parts, dust or moss... I have to check the level in the game :) Thanks for…
I think he's just saying that he thinks that the alphas count as part of the 2048x1024 texture space we're supposed to use. Also 2048x1024 is a power of two! Graphics cards 100% support textures sized like that. They don't support some features for textures like 1536x512, although textures sized like that can still work.
@Winstone Great advice, thank you for pointing that out and for the paintover! I wasn't able to delete some of the polygons at the top because it was removing parts of my texture, but I deleted the polygons at the bottom. @Alemja I am glad they look better, thank you and I really appreciate all of your help throughout this…
Hi! This is interesting! I feel there will be a better balance of shapes and detailed/not detailed part if you take the top of your penultimate post and the bottom of "2" from your last. For costume design you may be interested by checking "onmyouji characters" on your favourite browser.
damn ur sketches looks amazing ! i personally i love ur snipes ! i just strangely feel that some of ur guns looks exactly same ! maybe just because u use same parts in their designs as u said above !