good luck to you guys, but you're setting yourself up for a rough time. Always nice to see students trying something different though. Whats wrong with just making a non profit game? Back in the day i was part of a mod team at AILA and it had a great reputation of getting members industry jobs. They were just mods, not…
As a girl who was introduced to modern consoles mostly by playing with her boyfriend, here are my suggestions :) My boyfriend has an Xbox, I have a PS3. I think you could find good choices on either. I'm going to try to list these games from least intense to most intense. One thing that was hard for me when I started…
Can't find fault with anything about this. Although there's a marked difference in lighting between OP and revised version. So I'm only curious as to your intent, aside from texture updates but also diffuse ambient atmospherics in the second still? Which reminds me of area's around the English southwest coast, perhaps the…
This has been the most soul crushing part of wanting to get into the industry. The more you want to get better at art, the more you become isolated from the rest of the world. It becomes impossible to tell people around you how necessary it is to sacrifice every social activity to focus on my craft, but they only see it…
From reading the limited triva on imdb I'd assume the Brad and family bits are a small portion of the film and the other scene's are seperate events from around the world that he travels to, kinda like how the character in the book interviews survivor's from those events. Marc Forster is directing which may or not be cool…
Hey Devon, What kind of things are you modelling? If I knew I might be able to help. For instance if your modelling a bust and your base mesh has good topology then keep your subdivision levels in zbrush and export sub division level 1 or 2 then bake the high poly and that might work for you. But If your using dynamesh…
Borderlands or Brutal Legend win it for me. Borderlands arguably has the better art style, but the Brutal Legend environment is so crammed full of metal touches (and the skies are a work of art) that it's hard to decide. That said, I'm basing the Borderlands stuff off videos/screenshots and not actually on playing the game…
Wayforward is seeking an experienced 3D character artist for an action game on the Wii and 3DS. We're looking for a talented artist with a good grasp of anatomy, and the ability to work across several visual styles. This is a per-project position, but for artists that work out well there is a high probability of being kept…
WayForward is seeking an experienced 3D character artist for an action game on a new unannounced console. We're looking for a talented artist with a good grasp of anatomy, and the ability to work across several visual styles. This is a per-project position, but for artists that work out well there is a high probability of…
Sci-fi incendiary Grenade. Any critique is welcome as always. Initial highpoly sub-div First low poly Decided I needed more aggression in the design, so I added an inner model that pops open before detonation. and the low poly The rendered vertions If you want an uncompressed 4K render then here you go…