Honestly? I don't know. I was veeery luckly with my first job. They hired me without art test or real portfolio, just from knowing my work at school. Now I am applying for the first time. Half my stuff is from a game project with friends (so deadlines and team feedback helped a lot) and other half I just finished for the…
Well, you must look at it in wider perspective. First of all you can't beat free (you just cut out some costs of software front). Second thing Linux is more stable. Not just in terms on how it works, but on how it is developed. You won't see any completly brekaing changes*I'm looking at you Windows 8), that won't be…
Richard Kain I have to disagree with you on why Blender looks how it does. Blender was produced in an era when the 3D modeling market was flooded with terrible commercial 3D applications, so called "affordable". They were all trying to be original Back to Blender... If I remember correctly it was an European company that…
great site there Imag Cheers man Yeah I wish I could get reference of such places myself but really I dunno where to go and more to the point how safe it acturally is. I mean we have the old cement works where I live,but its now a "dark" place to go...my mate went up to it with his girlfriend very early one morning and…
Hey Eric, thanks for checking it out. It's still a work in progress so your comments are very helpful. Does it kick you out of draw mode every time you alt-click? It does seem really sensitive if things aren't done exactly just so, but I thought I caught all the errors. It shouldn't be too tough to make an undo button, and…
about the whole "it just works" thing. there are countless thousands, possibly millions of people who've fallen for this complete and utter bullshit. my girlfriend was one of them. she bought an iPhone, thinking "hey, it seems simple enough. everything goes through iTunes, seems easy to use etc". she's a writer, she does a…
Love this, looking amazing. A small nitpick would be to remove the freckles that exist directly on the midline, since they look a bit like texture symmetry errors. Tip of the nose, and between the eyebrows. I was curious about your choice of metalness for the hair and eyes. Hair and eyeballs aren't made of metal obviously,…
When I first known about this place I was young, and naive. I was fascinated with detail at how amazing the models looked like. I used draw everything as detailed as a picture, but soon enough I learned that people don't care about texture resolutions or polycounts. They care about the characters look and their story. Ask…
Hello everyone! I'm new to concepting, and not nearly as fast or as inventive as some of the others here but I love UT and particularly the original 99 version. So with that, I'd love to help out on designing what the next UT looks like, and maybe give some ideas along the way for the devs to play with Now that that's over…
Don't forget to post in here when you're ready - https://polycount.com/discussion/236480/what-are-you-working-on-3d-2025#latest And well done on getting feedback from "@sacboi" and others and acting on there feedback! hats off to you :)