Hmmm i guess ill post some maps before i get in trouble! ;) Mind these are all hand painted, with the help of one metalsample i use for overlaying. As you can see, they are infact half done. I tested things out a bit, and like Spark suggested build everything as one part, also for the uv's, but i did not like how the…
Thankyou for your crits guys :) @ wirrexx - "Wait im going to write something.. After picking my jaw up from the floor." this quote put a massive smile on my face! it really is a ego boost to think that I am now at the stage where I am producing art that other artists appreciate, big thankyou for that :) I totally agree…
Thanks FAT_CAP. I can hardly remember how I blended. I don't have the shader in front of me. I think I just converted the normal texture data from 0 - 1 range to -1 - 1 range. Then add them together and go back to 0-1 range. This won't handle all cases, but worked for my test for that case. You could potentially hit the…
Hi guys, been away for a long time and thought I'd start on this drawing thing again now when the summer break is finally here. I decided to leave the last piece I was working on since I felt I needed a good understanding of light and colour which I didn't have (and still don't, but i'm working on it!). @wizo Thanks for…
awesome! this is just the kind of crits i needed. @kaburan: thanks. truth be told when i started to make my portfolio site about a year back, i copied some code from your site when i was learning how to do html.. mostly just for the rollovers. :D @gskol: regarding the environments, yes i will do that immediately. on the…
Just ran a bake test in SP2 on a simple door. Everything in one smoothing group, set to smooth. All one mesh but with floating and intersecting geometry. This model was not exploded! The test bake in xnormal didnt work as expected due to the intersections I guess. The fbx version of the model didnt bake in substance but…
I'm not a super expert but from what i know if your model is for a movie= pre rendered with a software like Arnold, Vray, RenderMan etc. the pipeline goes like this more or less: - Model the High Poly "without any polygon limits" ( of course, don't add details that won't be seen by the camera and don't subdivide the…
Hey Dan, I did not read the whole thread, so if anything has been already posted please disregard it. Have you thought about changing your approach and creating a smaller, tileable staircase instead? Just as in the picture you posted before, except instead of creating 3 pieces you could easily achieve the same effect by…
no colin, damn you! edit: so i did a quick foot note pic for ya bud :) try 'em out, see what you think... just initial gut reactions of things to experiment with. two things though that i would say need to be changed are how the legs are turning inward at the bottom part. i would either bring this to be straight, or turned…
I would say at the moment that you need to temporarily stop modeling and look at some serious design problems. I did a quick design study to see if you can get any ideas. Right now your gun looks very bland for a gun that can do a lot of shit. Try different shapes and see what you can get. Exaggerate some shapes and sizes…