Thank you. :) Not that I'm not accepting of critique... but it is always nice to get some support. I when i posted the renders I did notice that the normal map wasn't really adding geometry. I did add a kickplate at the bottom of the door. I'm not going to add anything more because my highpoly model isn't well done and I…
Looks like it's coming along, but considering the nature of Juggernaut's character, I would expect him to be angrier and in some kind of dynamic pose. Seems like a 3D model of this character would be much cooler with his helmet on. The metal rings on top of his biceps look like they aren't actually on the arms but floating…
Wow, i am glad that i found this thread...i am running into the same issue on a character that i have been working on for a while. One of my issues is that i started this model in zbrush and my model is going to have a 2k texture for the head and a 2k texture for his armour set. The issue i am having is how i want to…
It's too bad you couldn't get the top of the hand looking more like the reference. The fingers look good. The damage on the Axe blade looks nice. I can't see much of what else is going on. One thing I still don't understand is this infatuation with texture resolution sizes and specifying them as such. It's not just you, a…
I'm interested in what method to use to model cars. After modelling cars for GTA, i've been learning how more or less to do it 'good' (I'm no pro - still lots to learn) and my tech is to place the vertexes very carefully, I usually extrude edges then connect to add segments, so doing this carefully to get the correct…
I too was a bit thrown off by mention of art tests being "super epic," then heard mention of Slash Damage's tests, which I do not actually appear super epic to me at all. They are a balanced breakfast, yes, but certainly they are not asking you to build an entire cityscape for their own enjoyment. Art tests should have…
I think the main issues are that #1: you skewed it to much and dont have the polygons to support it. For example, whats those things going down the wall? the really segmented looks kinda throw it off and i cant identify it. is it a drainpipe? same goes for the corner of the building. In general when you can count the polys…
Thanks Mop! Will definitely check them out. Any other workflow/file management improving scripts worth checking out? One more thing about spec. A lot of people create specular maps just black and white and adjust levels but I would strongly suggest against this. Reason is that it makes the surface look bland and most of…
Well at my second to last job i was on my way to work on a 2 lane freeway,all of sudden the car in front brakes out of nowhere and barely hits the car in front of her,but me i lacked the luck and and the distance to break in time and i hit the lady in front of me,not that hard but quite a bit of damage. As im looking…
We already knew the stuff was bad for us Saying it's harmful to cells now is like saying we knew that water damage was bad for buildings and now we know it's bad for the rooms IN the building too! What a revelation! The article says how it can switch off important functional portions of DNA in mitochondria, which is a tad…