I wouldn't suggest detaching your mesh for normal map projection then merging it back together coz that changes the normals on the boundary edges. First things first, is your bake properly setup?
Due dates coming really fast feel free to critique as always. This is going to be his pose and texture. In his left hand will be the rapier while he'll be reaching over for his cross bow.
Doesn't matter too much, so long as the work is front and center :) Domains go pretty cheap these days though, you can get a year's .com for the price of 4 cups of coffee.
Been doing those zeplins at work. Be carful with the patchwork you got going on on the blimp part. Its looking like corn on the cob. Maybe decrease it a little so its not as noise dude.
The model built in Max uses a diffuse map, right? If so, you could export the model to Zbrush, convert the diffuse map to vertex colors and then bake the vertex cols to you new model.
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P-TEX has some "cons" but, 3d painting in games (stamping) seems to be the next big thing. Also LODs are probably going to be fazed out soon. just my 2 cents
I guess it was just foolish hope. foolish hope in that the soldier might get grenades as a weapon! (as long as it's not like COD's Martyrdom..) oh snap, I thought the war was going through the weekend!
Here's a question for you. On the face of the buildings are those floaters? (the windows doors molding etc) And 2nd..... not to thread jack, but what are the pros and cons of having floaters in the game engine vs a continuous mesh?
This is pretty bright and colorful, it screams circus freak/parade. Your normals seem like they could use some cleanup in some places- particularly with the crotch bow. Also, damn that's a shiny strapon.