* Split your tool into subtools; each subtool can go up to your system's max (if your computer wont let you go past 8 million points, then each subtool can have 8 million points). * This also lets you locally subdivide an area of the mesh, so that you're not exponentially wasting polygons in other areas while trying to get…
The real question is how does the company handle it? Some places will do everything or at least offer enough support that you just pop up to look at the apartment and sign stuff. Somewhere around the interview or after you get hired you should definitely enquiry about the accommodation process. In my case it was getting a…
@ZacD - sadly i have to renew my contract etc by my birthday... so that may be out of range although it is pretty bad ass. @norman - I really really really want the EVO, but from what i have heard,read, and i even asked my local provider, the EVO is not coming to where i am anytime soon. I will be checking out the other…
tangent space normal mapping is extremely sensitive to how what data was used when rendering the normalmap and which data is used when normalmap is applied. Different engines, different tools... might do things different, so expect things to break when taking things from one pipe into another. local space normal mapping is…
[ QUOTE ] In the Application Section Numerous Red X's: Event Type: Error Event Source: RaySat_3dsmax8 Server Event Category: None Event ID: 2 Date: 10/13/2005 Time: 12:35:18 AM User: N/A Computer: 1x587d7x7 Description: The description for Event ID ( 2 ) in Source ( RaySat_3dsmax8 Server ) cannot be found. The local…
Uhh, think about it, it's a height map, it's meant to look like that! You're rendering a projection of a highpoly mesh onto a low poly mesh. The aim of the height map is to store the difference in "height" between the surfaces. Obviously since your lowpoly surface come closer to the highpoly at various parts (especially…
Yep, this is what I do all the time - it's how they do it with all the internal Maya scripts anyway... you just have your "master" proc as a global proc in there with the same name as the file, then all the "helper" procs not declared globally but in the same file - that way you can have a nice self-contained script in a…
Maybe you could buy a whole house warranty for $300-$500, wait a couple of weeks and then call up about your ac unit that "just started not working". We had a local home warranty service included when we bought out house and the previous owners didn't want to replace the broken dish washer and they told us to go this…
Packet loss? Also you'd have to store the game state for the last n milliseconds (depending on the lag), during a lag spike that can easily be half a second. You have to use a server-client model, peer to peer always desyncs. In this case the server would do all the physics calculations and send regular complete syncs to…
If you have a bunch of pieces to render out, I also suggest setting up a local backburner server on your own machine (Launch server, monitor and manager) and set RTT to network render. That way as soon as all the jobs are sent you can continue working in 3dsmax while it renders in the background. If you use Mental Ray it…