Well Gir i guess it's an up in the air thing. Good old google has said that in the novels they are portrayed as 10 feet tall. Off of the GW website it says "The Space Marines are the most feared and respected of all of Mankind's warriors. Standing over 7' tall due to genetic modification and absolutely lethal from decades…
The job description for a VFX artist/compositor position: Based on the description, the job requires an individual
with expertise in 3D walkthrough compositing & still image compositing for
the 3D Architectural industry. working with passes, managing the compositing
process, and delivering final composited shots to…
The job description for a VFX artist/compositor position: Based on the description, the job requires an individual
with expertise in 3D walkthrough compositing & still image compositing for
the 3D Architectural industry. working with passes, managing the compositing
process, and delivering final composited shots to…
Love this, looks tasty! For your question... You can do what you'd like. If you're making a portfolio piece, 9/10 its better to go with something that you can verify in some way is "good", though, which is why you choose a concept. But if you also have interest in 2D work and maybe a couple of friends who will be honest…
internal HR and recruiters, probably ok and worth replying to if you are interested. as in if their email address is a game studio address and they work directly for a studio. "linkedin" recruiters or 3rd party recruiters trying to snag a recruitment or referral fee.....avoid. They are not really bringing anything to the…
To get a lowpoly with all the details of a highpoly (except the profile): 1/ Duplicate the high resolution tool in zBrush. 2/ Set the duplicate to its highest subd level. 3/ Decimate the duplicate in stages: 20%, 10%, 5% finally 2%. Its good to have a bit of resolution for retopology in Blender. 4/ Export the decimated…
Pix ... or it never happened? :-) OK - here you go: Once you've learned what to look for - you will see it EVERYWHERE and you will be TOTALLY understanding of the original poster's question. It's just NUTS how dead-on the original poster's question is - I mean ... it's EVERYWHERE!…
I don't know how much my opinion counts compared to someone like Pior but I've been doing character art going on 9 years and I think traditional art is the basis of any good 3d artist. You see a lot of people getting into game art that have no traditional art background and think it's easy to do simply because it's…
1. angle and widen the bevels on the high poly and most of these details can be baked to just a simple cylinder. it's far enough away from the camera you can do that. 2. reduce the amount of sides here. it's overkill. 3. you can reduce the amount of sides on these a lot. 4. these are a big waste of tris and will be a pain…
I think "crown" wasnt a good word to use,its more like a diadem it was inspired on those big hairstyle queens used to have that,and often they were wearing things up in theyr hair like these examples http://commons.wikimedia.org/wiki/File:Marie-Antoinette,_1775_-_Mus%C3%A9e_Antoine_L%C3%A9cuyer.jpg…