A plastic bag draped over a hollow cylinder is a heavy lift for a "cloth" sim, especially if you want the plastic folds. 3dsmax's cloth and even Marvelous Designer just aren't going to give you that level of detail, you might get pretty close to the overall shape but you'll end up sculpting in the details that actually…
Well. Ethan has already dominated this thread with perfect renders... but I'll add what I can haha ;) I just want to say thanks to Ethan and my peers for the opportunity to contribute to such an amazing project, I've learned a ton and truly feel like being a part of this team has been a milestone for me. Everything below…
hey sylk - nice to see another aussie joining the polycount commune - good luck with the torchlight props - I never actually managed to find out how to import my stuff despite a good TorchEd community/resources - i think you need a preety specific 3dsmax version for the export/import plugins to work... good luck with the…
Are you looking to capture fire effects to animated planes, or use particle fx or a mix of the two? What apps plug-ins and engine are you planning on using? If you're using 3dsmax, I think FumeFX is a must. However making it real time ready isn't all that easy. [ame] http://www.youtube.com/watch?v=IWrugRcodOk[/ame]…
Haha Thank you... Now comes my next dilema!! Does anyone know how to make a proper sky dome? I've been searching around (this site, google, 3dtotal) and only found broken links and some tutorials that required me to download 3dsmax 2008 trial just to copy one file over to my 2009 O_O I appreciate all of your guy's help
Naming conventions instead of folders. Ground_Organic_GravelA_dif.tga Ground_ManMade_PavementB_dif.tga Ground_ManMade_Concrete_spec.tga Metal_DiamondPlateC.tga Skin_SnakeF_dif.tga Brick_PaversC_dif.tga When I'm working I'll pull textures from all over, then move them to a textures folder inside the project I'm working on.…
@allmighty_thunder - thanks! @Oranghe - flats for the little UDK scene? If so I didn't model or texture any of that, was just me dinking around with the meshes in the packages that come with UDK. Little bit on an update. Did some trim stuff on the pillars. Added a few small details and finished up the floor. A wild 3dsmax…
I had no trouble finding those for you, hope they come in handy. (some are in Zbrush and others in 3dsmax, look around appropriate channels also). [ame] https://www.youtube.com/watch?v=OzKKW37awio[/ame] [ame]http://www.youtube.com/watch?v=fRTLENT_I3M&list=PLhIMhazEoQ9LQowlW8VweSbIN99jCVsiP[/ame] [ame]…
As far as I know, the default behaviour in 3dsMax is that UV borders are always "pinned" and don't get smoothed by turbosmooth. Only by using opensubd or turbosmooth pro do they actually get influenced at all. If you want to texture highpoly meshes, you should consider using the double turbosmooth method or opensubd.…