Johny: Your right, there is an accredited schools list, not just any old school is deemed acceptible Its a rather large can of worms. Zwebbie: Whilst I cant give legal immigration advice, what i can reiterate what most visa websites state, which is that your degree must be relevant to the field your entering the country to…
Hmm its really hard to tell what aspect of 3d you want to do,is it characters? Environments?Vehicles? Is it even games? If its characters,the high poly stuff looks nice but landing a first job as a character artists can be much harder than something like environment. If its environment then you need more finished assets,…
One of the leading 3D model marketplaces CGTrader.com has just launched a new challenge. CGTrader invites to the journey through SPACE as this is their new 3D challenge of High and Low poly models that is now up and running: https://www.cgtrader.com/challenges/cg-high-low-poly-3d-challenge-space ! Get crazy modeling with…
Hi , I would say i am a hard surface artist and i specialize in vehicles. My workflow is like this, Model the part in 3dsmax i make the low poly first and then clone it and do the highpoly version of it. If you dont know you use a low poly and high poly part to bake a normal map, which makes the low poly have the same…
- Career Direction/Specialization is unclear. You're ranging between Hard Surface / Vehicle / Environment / Character / FX / UI / Concept... unless you're shooting for Generalist you need to pick something otherwise the specialized positions will be given to someone else who's evidently sure where his/her passion lays in…
The entire city is a sort of futuristic/alien version of Earth’s early 1900’s, late Art Nouveau, Art Deco style of architecture, vehicle design and clothing style, but noticeably uh…….”different”. The alien technology looks to be extremely advanced. I felt like a lot of others were leaving out something that felt…
nothing super fancy, most of our work wasn't actually used in game... Most of my "work" is polished or fixed outsourcing art. Was happy to get off that project once it was over, never really took the time to look for good shots of all my work. but making multiple tatooine tracks with you and spetch that were never used…
@AtticusMars Yeah can see your point on that...so ive moved both the chest back and increased the neck and head too solve the problem as well as make her breasts a little smaller as well, as i wanted a female character not just a pair of tits to be blunt. @PLing Took your advice about the face and lowered her eyes in order…
That post I made on Gausswerks is a bit reactionary, and as I elaborated in some of the responses there, thumbnailing can be the way to go, if you are going for that look. In a broader sense I think the art in games is a vehicle for ideas, so it should either be communicating an idea or staying out of the way. In that…
Been playing this non-stop since about February, initially we weren't impressed - probably because of the learning curve of the vehicles, but once you get used to how they handle the game is like crack. The only thing that brings it down a little is the stunt modes wasting space that could've been used for more derby or…