konstruct, roosterMAP - Thanks! I have some small distortions to fix in the normal, but I think this will work. Now to rebuild the diffuse and spec... [IMG]http://enodmi.com/posting/new normals.jpg[/IMG]
the valkyrie is awsome i digg it! Just a little thing work harder on your spec map it would had a lot of details in your models But good job i really really like it!
The content is pretty good, but I'm not a fan of "bevel/emboss + erase" especially on brick. You might want to check the spec map on some of those human/organic models they seam a bit metallic.
And heres the final with Diffuse,Spec and Normal it has a lightmap as well but i kept if off for show purposes. Im considering making an old gas station environment and making a few other things.
You should also be able to bake your colour/spec/AO maps as well. Are you planning a more geo based system for up close views, or will people never get that close?
I guess like the dude that just specced up a machine in the other thread, I'm looking @ around 800 quid, maybe 900 all in, so I guess for the monitor, around 150ish.
if you have access to tf2 assets i recomend you to study them thoroughly , diffuse, spec etc , that will give you ideas on how to treat gunmetal etc on their engine :) good luck !
interesting portfolio! :) ! btw for marines, i think there is too much spec on his pant. also the first head texture has obvious seam on the back. otherwise, keep up the good work!
pretty cool way to present your ds spec models in a portfolio. i also get some artifact popping but i bet it can be fixed somehow. looking forward to more progress on this