Thanks a lot for the feedback guys. Yeah I agree the cloth texture kind of killed most of the folds. I run into this problem very often. I guess gonna have to figure this out. Gonna see if I can fix this. @slosh - I just went over my model after reading your feedback and I found the area you mentioned- must have missed…
Look at the highlights on the reference photos. You've got to read those to figure out the shape of his skull. As an example, it looks to me like right above his eyes he has almost an planar angle that sort of rounds off the edge of his forehead, but it looks like you've been bulking this spot in to give him more of a…
God why did i decide to fucking look at this thread. I came out on such a high then i decided to read this on the train home.... Uuuugh. I was with the film edge of my seat head seated on my hands in awe. It was beautiful, forceful loud and intellectual. Sure there were a few dumb things. But I'm happy that we are actually…
first reaction is "AWESOME!" second reaction "You better model this!" third reaction.... I see an inconsistency in quality throughout the painting. Some parts, like the skin / main body, are really detailed and almost look real. Nice and 3d looking. But then the spikes on the tail and the head seem really flat. The sky…
Thanks so much for the feedback. Good to know I'm heading in the right direction- I had just downloaded Marmoset and UDK before posting this thread. Lots of work to be done though. I guess the portfolio setup surprised me a bit- all I heard at school was to have a really nice presentation, but I guess it makes more sense…
I'm not currently working in the industry... most of the foreign population in Korea are teachers or military. There are always exceptions though... I'm an English teacher because it was better pay/opportunity out of college where I could continue to work on portfolio and do some mods/indie games. Plus I always thought…
Thisll be the first thing i learn, I had no idea about using other map channels for Lighting. I shouldve probably shown the progress weve made so far, we did initially model all the buildings in a very basic way , but fitting to the scale of UDK. So we have a decent idea of the area we need to populate. That is a really…
Thank you so much Youshi! Really appreciate the help, just wanted to update on a few things. The sternomastoid is too long cuz I haven't actually started doing work in that area, like the neck leading up to the head. As for the deltoids, I noticed that too and also yeah the forearms need work as well, I agree so I did some…
Thanks for comments guys, means a lot to hear positive feedback from fellow polycount members. Psyk0: Thanks for the critique, I can see what you're saying I can't believe I missed that. Dude I really like your work on Cgsociety your iron monger looks really cool. BradMyers82: Thanks. The hair was made in Zbrush using…
[ QUOTE ] Side note: I'd love to see this story jump to London, England circa Jack the Ripper era. I really hope the next game is NOT in a modern setting. [/ QUOTE ] Dear god yes!! that would so fun. And flaagan's comment about it: [ QUOTE ] <flaagan> keg... london fog, dude <flaagan> 'move like the mists' indeed [/ QUOTE…