Heres a fun thing: Using evocative and fanservicy imagery to illustrate the dangers of being an extreme version of hikikomori and how it can damage your life. NSFW This is how art works, while intent and context can be used to communicate a certain idea or message, it is not inherently bad nor is it meant to suggest that…
I'm a bit confused what you're looking for, as the surface discontinuity and the constant material give two opposite effects (the latter having no attempt at shading whatsoever). If you're looking for an alternative to the constant material, switching the viewport to constant or texture decal should do the trick (depending…
I did manage to bring the substance in as a fill layer in the end, though there were still visual differences between the two. I tried just using Painter for adding some decals to my object and then put them together in photoshop. Main problem I have now is the huge difference between what substance and UE4 displays which…
Looks good! If you use an off-white color for the logo/decals and push the roughness and metallic on the painted metal and nude metal farther apart, that might helt to make the outline pop out more. The coke can I'm holding has 4 ridges below the top, that might be a new thing but it would break things up a bit. You could…
About two weeks ago, mate - sorry I couldn't organize a final gloriously-decadent BBQ feast before I left. At least Lee's on the case! I'll be there in spirit, as they say. And yeah, we'll definitely meet up when you come over. Let me know if you need a place to crash! Any reason you're waiting until the frigid, icy talons…
And here is the decoy to be used in this little demo! Again, I made the base in 3Dsmax, then polypainted in zbrush and finally baked colors with xnormal. That rat doesn't look too happy with its new friends around! :) I'm thinking it would be good to find a shader that draws a stroke around the characters, much like LOL.…
Hello, Today's update is about the end scene for the game. Location: Hospital. I modelled and unwrapped the scene in 3ds Max. Textured using substance designer and substance painter. It's Still in progress and there are a few more touches I want to add to it and tweak. Mostly with the grunge decals. Adding some trash to…
Well, small alphas are better for small decals, but I don't think you'll get noisy details with a big alpha texture if you mean to apply it to a bigger area, right? I'd say the noise would be artifacts from the texture reduction which wouldn't appear if you used it in a size proportional to the size of the alpha. In the…
Your borderlands one is the most successful. For Mirror's Edge you really gotta tone down the intensity of the dirt. Its something that I agree would be included in a mirrors edge texture but it needs to be more subtle. Take a close look at real lockers, your missing details like the metal trim around the corners, number…
Yes...It is a piece of shite I'm afraid. Work bought a few a while back and I suffered the jagged lines, etc. I told the bosses and they sent them back. They were replaced with Pensketch 12"x9"which are about the same price and work pretty good apart from the occasional big of delay. But the drawing is quite smooth and…