some point unclear there: what is the main material for robe? it looks like leathers but then character wont be able to move. So it silk? if its silk the golden part could be interpreted as golden threads and if te main material is leather cheets - what is could be, golden paint/foil?)))
Thanks Kodde! That was going to be part of the next article. however i'll edit the first post to mention that those are the same things. sidenote: I wonder if they're called "vectors" because in c/c++ a vector is a collection of data, and so a vec3 would be a vector with 3 pieces of data...
With the final direction nailed down, can start working on the hero shot. Close up of the throne itself. Em is doing the throne, panels wing logo and other bits you can see there. I am doing the surround plane part.
I assume it would scale well, as long as the gpu supports compute shaders, it'll work well. for reference I'm on a 4070 ti. If that's running at 1000fps, with the 4kx4k canvas. the canvas is using half floats. The buffer itself is only 128mb of vram, so you could still have 15 layers if you only had 2 gb of vram. obviously…
6/. Post Processing and Final Technical Art test. This is the fun part. Lens flare is easy, but dirty lens required some thinking. Technically, I only want the effect to take place when the camera is facing to a pretty blazing light source. Of course the ground is darker than the sky, so it makes sense to use scene texture…
Worked on RAGE for 3 years, here's some stuff I made during that time. It was quite a collaborative project, so some things got outsourced and some things got touched up by alot of different people. I did alot of the early main NPCs, alot of the base parts and textures and alot of kitbashing for making variations of…
defiantly scale up the handle id broaden up the damage on the corners of the hammer too, to hard to read at that texture size if you don't over exaggerate things, im doing this one this weekend myself haha, funny to see others with it too, I think its cool how they set it up. with the 3 parts.
Awesome visual style you have going! Loving everything about it. For your latest creature, you could have the jump and hover (flying) form part of the spit attack, especially if the spit attack is particularly powerful. Because the creature forms a nice targettable silhouette when in the air.
Hi guys, this is my blockout at the moment. I don't know how much time I will have for the challenge these months so I decided focus on the main part of the concept. I still to fix some volumes but I am content with the result
Its an untold saying sir. Thumbs up doesnt mean good, but its a positive reaction towards something we see and like. People should be proud of their work and post but if one is posting to impress people, one might as well make a portfolio out of it and apply for teh jerb. In other words, impress the right people. So I…