Wetas words about Mudbox: With its great, intuitive user interface and the speed with which it processes very large geometric datasets Mudbox quickly became an intrinsic part of the hero digital modeling pipeline at Weta Digital," said Matt Aitken, visual effects supervisor at Weta Digital. "Mudbox is a next generation…
So I've been pretty busy at work the last few months with us finishing off Watch_Dogs, and I've not really had time to do any of my own stuff lately - until a few weeks ago when I started a clay sculpting course at a local art gallery. Never done any real world sculpting but I really enjoyed it - here are the results.…
About your decision to make the hair less voluminous I think you should have it localized to the head. If you look at the concept there's a lot more hair over her left shoulder than her right shoulder. That means most of the hair shifted over to her left shoulder because of the rotation of her torso. I'm probably…
I got a free copy from work and played it a bit the last few nights. really fun, love seeing all the creations people have made so far, looks like some spent hours on their mods/tracks. it was kinda crazy seeing this game in development every time i went upstairs and now its out, really makes you feel how time flies.…
If you don't want to manually smooth out the artifacts in zbrush, then I suggest the following options. 1. After you extrude from mask in zbrush, click the "clear" button under Tool - Masking. Then under Tool - Deformation, slide the "smooth" option to the extreme right about 2 to 4 times (depending on teccilation). Be…
haha, thanks man, i was beginning to wonder if my posts were even working :P yeah the textures are not really done on the boathouse, it meant to be a little tower for an rts that didnt get made. i threw the window pic up just for reference really. my brother is a programmer at a local game dev studio so we had planned on…
World machine to generate ground meshes, and base textures, I think I had 3 base models, after I had layout done I merge groups of meshes to large clusters and export to max for optimization ( manual + pro-optimizer) There nothing fancy there, had not much time for everything. Only one interesting thing to mention - fake…
Outer: The general reason for having a dummy as the skeleton root with zeroed transforms is so the entire body can be animated while having a static point of reference in the scene and exported animations. So you can animate a "flailing falling backwards" animation or somesuch, and the character will always fall backwards…
tony, are you using existing reference while painting this? Besides just trying to photocopy the texturing done by existing WoW weapons, specifically this3Dmotive tutorial weapon, as a polishing process tip: What you can do to push the overall quality of the texture is to apply in subtle, offcolor hues (like greens where…
Not so good to be honest. Since the recession hit the number of companies that have closed is almost too large to count, even within the past month there's been quite a few studio closings and layoffs; THQ, Junction Point, Trion Worlds, and Gas Powered Games are all talked about on the first page of the General section…