This is F*cking awesome. It has come out pretty nicely for sure. the only thing that really bothers me is the back strap over the stock thing above the handle. The cloth strap totally looks out of place... Idk what it is, but it looks like a paint over or photo shopped on afterwards. The back strap could definitely use a…
I do many of the same things you do Rogelio. Empowerment of any employee comes down to straight discipline. (This applies anywhere.) Come in on time, work hard and leave on time. Soon you'll build a reputation as a hard/professional worker. If management doesn't listen when an employee like that speaks up, they REALLY…
I finally went to see it! I just thought people were being bitchy about the entire films story but after seeing it i unfortunately have to agree with a lot of the things said here. This movie felt to me like a VFX Showcase. Ask a 10 year old boy what is awesome and about everything he mentions is in this movie. I couldn't…
For hardsurface polygonal subdiv,...well just about any genre and/or technique I can think of across the board, is that basic 3D modeling principles apply i.e. start low then iterate towards high poly Non Destructively. Think about nailing down good habits now, whether pro derived or advanced hobbyist believe me when I say…
I haven't used a cage since I started baking in Substance about 1.5 years ago. Mainly because I use an averaged vert bake for evrything(hard-surface/organic) and use Substance Painter and UE4 which are synced by mikkt tangent space. I simply haven't come across a case where I needed a cage. But that's my preference. I'm…
I think you could learn either C# or JavaScript and be fine with UnrealScript. UScript is really it's own language, a bit distinct from anything else, but i f you know either of those other languages, it can't hurt. UE3 is far from dead - think about how many AAA studios are using it right now. UE4 looks incredible, and…
hello everybody - I went back to my big level project and finished a few things for it. I think I pretty much felt like I hit a milestone for this one, at the same time, new challenges appeared but those challenges are accepted as always. I got three latest renders up and going :) implemented - first pass; 4 modular…
To show or not to show a high-poly wireframe that is the question. I know guy's who argue both sides. If looks fine without wires visible, then what's the big deal if i'm hiding something. Can you tell? You won't be able to tell what the 'F' your high-poly wires were doing by the time you finish texturing the low-poly…
Robin hood came out great! Don't introduce shadows and forms just for the sake of having them -- think about what every shadow says about the shape of the model. For example: Why is there a crevice in her face between her lower eyelid and the cheeks? Are the sides of her temple really exposed directly to the lightsource,…
use to: The same! In the mid 90's! ( but with my first attempts at character modeling in "NURBS" which I was told was for organic modeling. This left hand looks just like my first attempt figuring out a head ) Avid editors retreat licking their wounds and settle for gitn' their fix modeling flying logos instead. :) I made…