ahhhh! now that I understand;) eeeexelent:) thnx I'l try it out EDIT:added pic Now I just need to Epicnize him some more.... add those details and stuff that makes the designs found in polycount so amazing. In other words... I think he is too plain, So I'm going to add some junk he found as armor or whatnot... maybe sone…
Yeah I also liked the simpleness of the old one. His feet looked good as blunt, unfeatured smooshers. Maybe they would look good with two toenails like hooves. And the armor changes his whole attitude from what I had envisioned. He's no longer a primitive monster, but a slightly civilized humanoid with some level of…
Definitely agree with MOP and Shepeiro. Other than that, those windows needs to be a little bit more interesting. Normally with really armored doors and stuff like that you'll see some kind of crosshatching in the windows. Something like what's goin on with this window…
Glad I could help purple monkey. Thanks for the kind words. -The emissive map is for the glowing bits. -The alpha is for the hair. -The spec map is up to you ..it depends what you're doing. It can take some experimentation. -I model a base in maya and put it in zbrush then export a high and low from zbrush. I had to retop…
Thank you very much for your support Seeing all these high quality postings gives motivation, and the will to reach this level of quality in our work. Is it OK if everyone has his own thread for his work, then ? (we'll try to keep it clean ) Yes, we had to make image planes to help for the modelling, but we had to draw…
Ok so i changed things a bit. But instead of keep tweaking id like to move on to the rest of the process. I tweaked so much that 1, i need a break, 2, the basemesh is beginning to turn on me. The polys are spread too much and Id like to start with better proportions next time, better hands and feet, better pose ect ect.…
doesnt make sense for his skinnier more limber finger to be behind the brick of a finger. Also the head are those like tentacles coming out of the side? if so should define the head a bit more cause right now there isnt much explaining what it is. I would also say make the legs/arms skinny if the spine is going to be so…
Man - that colossus would SUCK to climb! No grassy/hair/fur to hold on to, no platforms to rest and get your stamina back...basically just all armor. >_< This is just awesome dude. But unfortunately I gotta agree with some of the above comments like the buildings up on the hill (maybe adding more blue/distance fog to…
I use Milkshape to get the models from Blender into UT. It's ugly but there's no alternative. Cheap: Why are you redoing that character this often? I realize I'm not the pinnacle of variety either with all those anime chick models but at least I don't try a character more than once or twice. Should try some variety, if you…
To quote someone from before "FOR FUCK'S SAKE, how about posting a link to exactly wtf you are talking about!??! Seems like a lot of people here have forgotten how to do that!!! " haha yeah it's stemming over from the dom war thread because when the thread got started there wasn't a link to the site. Come on guys what are…