Judging from the side view, he looks a bit imbalanced (top heavy to the right), just draw an imaginary vertical line and balance the top and legs to that line (think s curve) and you should have a great base to work on. This should also help you out in case you need to use symmetry etc. Another thing, beware of tri's. I…
Thanks for the replies I was also somewhat thoughtful about how to rig and animate the tube. So I put it on his back. Thanks for the suggestion. Sectaurs, thanks for pointing those loops out, I somehow forgot them there, I destroyed the loops where the guy's face ends. I also made a weapon. Though I removed some vertices…
Thumbnails are way too small, and the enlarged images could be even bigger. Showing wires and texture flats in separate/larger images would also be vital. Dividing the page into three vertical slices really bugs me, especially with the first one saying "coming soon". Just get rid of that whole section until your done and…
try to make each face more like a square instead of a stretched just sliced rectangle. You did not tweaked much other than the 45° outer edges - but not within the shape itself. Depending on your 3d app you should have an option for instance to constrain along or on faces or edges. WIth that you could better shift vertices…
At some point I'm going to have to add multiple tabs on the bottom screen anyway I think, so I was thinking of making the browser touchable at some point, and having a separate tab where you could do the rotation, and a vertical bar on either edge to use for zooming. A third tab could give you feedback on why a model…
cheers frubes, good point on breaking up the verticality thing, i generally miss this stuff completley :P just got some flickr pics (of melbourne ^^), gonna take my own pics around the city when i next go in to uni, damn easter/mid semester break. I'm modelling more than texturing atm, good for blocking stuff out i guess…
so you think i should just eye ball it and see what looks best? what i'm trying now is making a camera in 3d max and facing it towards the picture. i targeted the camera to the very center of the picture, assuming the picture wasnt cropped i just cut the picture in half vertically and horizontally, which i think should…
I see Green corn. The scale pattern needs to feel more random, and overlapping. Its too neatly organized in horizontal and vertical rows which makes it appear unnatural imo. This guy would definately benifit from more white chest piece stuff intergrated into more parts of his body. He kinda looks like the lizard who forgot…
There's a rule for vertical alignment, It's: bottom of the eye starts at halfway mark, the nose starts halfway between the top of the eye and the chin. The bottom of the lower lip starts halfway between the nose and the chin. And starting above the eye, the forehead is about the height as between the bottom of the nose to…
jzero: Not necessarily, almost every CS version has its dedicated fans that want THEIR version to be the official one and the one all future patches shall be derived from and which has the ultimate balancing that should never be altered, etc. I could imagine that the weighted vertices are throwing your compiler off, HL1…