Hi! These blog posts might be helpful for you as far as finding more resources and information on finding a job in game dev, specifically tech art https://www.artstation.com/ninaklos/blog from what I know tech art is not easy to get into, but don't give up if its something you truly enjoy! One thing I noticed in your…
The zombies have risen. :p I see ngons as being valuable, but mostly as an intermediate step. Ultimately, models are just going to get triangulate or converted to quads if for no other reasons than to promote clean topology and avoid non-manifold geometry. Nobody wants their models or textures distorting in unpredictable…
5 is fundamentally identical to 4 except that they moved some buttons - you can tell because it's the same codebase. The biggest changes are things like world partition and level instancing which mean you can think differently about how you structure resources and manage the way you build worlds, everything else is an opt…