yeah it's certainly not anything coherent enough to be able to follow easily. by all means man modify and appropriate whatever you need. make him your own. really looking forward to seeing it develop
Thanks for your answer! Yeah you're right but I can't modify this right now i'm late in my program :/ My last update -> https://www.youtube.com/watch?v=ohm_1A_10PY&feature=youtu.be
You can select multiple objects and put an Unwrap UVW modifier on them so that it affects them as if they were one. That'll give you the power you need to edit both at the same time.
If anyone has anything they would like to add or think should be modified on this skin I am up for suggestions. P.S. If theirs anything I did wrong when submitting this please tell me
Haha yup. Gamebryo sucks balls. AFAIK its capable of AO and definitely shadows but it just chugs real bad. I hope Beth are working on at least a modified version of Unreal for the next Oblivion ...
I modified the texture to make the metal a bit darker but to also make the scratches stand out more. I also messed around with the camera's exposure to bring out the color that was appearing a bit dull.
have you tried putting a turn to poly modifier into your stack with the 'polygon limit' set to 3 that should enforce the triangulation while allowing a clean qua based work flow. worth a shot
Remember that you can put all modified files into new .pk3 and it will overwrite those from main pk3's ingame. (Assuming that You Now edited all files inside the original paks)
Hi, thanks for your feedback Yes John it's actually a school requirement, work three month for free in a game studio "to understand and integrate better the industry" And Paul sorry for my mistake, it's modified now
Heres the modified hand, still need to fix some of the loops after moving things around. Do they look any better? I'll get on optimizing them and lowering the polys once all the details are in.