Awesome. Thank you :) for future reference, moving the normalized uv space is done by the gizmo at the bottom left of the uvw editor right? I would just put "1" in the u, v, or w fields?
Hey, thanks for the reply. You've pretty much confirmed most of the things I suspected. I was checking out your stuff earlier, very impressive, hope to have you critiquing mine in the future!
Started work on some sketches. Bio mechanical AK47 for the covert. MP9 will be anodized multicolour and have different colours for the different ranks of the spaceacademy. Logo is still up in the air. Dark retro future deagle.
Its weird alot of series do seem to be having this theme now. Survivors, Torchwood, That dead show, that show where everyone falls unconscious and can see the future. This does look interesting though.
Future Poly has a really nice video teaching you how to plan your texture and showing how you create them in Photoshop [ame] https://www.youtube.com/watch?v=EwZyGoxqh2Y[/ame]
At the moment exact models and sales are not shown, but in the future we plan to show more detailed information about which product types are in deficit. For now, you can see which categories are more popular.
I liked Deathproof over Planet Terror. Actually, I would have watched an entire movie of those previews. Over the top characters like Machete should be a modeling challenge in the future - BoBo
The video was great. Liked hearing the sounds too. The dogs looked hungry! For future vids, may I suggest slower camera movement? Motion blur + video compression = harder to see. More please!
Some Zbrush sculptings from today. This guy was a hardsurface test in Zbrush. Some warrior like that which can be placed in some war scenarios in the future. Currently Wip, try to work this guy out.
Nice! Very innovative. I'll remember this for future projects. I can see the same concept being applied to grass and such, or even pre modeled and pre rendered surfaces like bricks and stone tiles.